So, in trying to quantify different types of scorers, I have come up with the following chart for discussion:
| Offensive Types |
ATH |
SPD |
LP |
PE |
BH |
IQ |
Total |
| LP |
0.30 |
0.05 |
0.45 |
0.05 |
0.05 |
0.10 |
1.00 |
| Balanced |
0.20 |
0.10 |
0.20 |
0.20 |
0.20 |
0.10 |
1.00 |
| PE |
0.12 |
0.10 |
0.05 |
0.43 |
0.20 |
0.10 |
1.00 |
| SlasherPE |
0.20 |
0.10 |
0.09 |
0.24 |
0.27 |
0.10 |
1.00 |
| SlasherLP |
0.30 |
0.06 |
0.18 |
0.06 |
0.30 |
0.10 |
1.00 |
| SlasherATH |
0.38 |
0.08 |
0.03 |
0.03 |
0.38 |
0.10 |
1.00 |
| SpeedPE |
0.08 |
0.27 |
0.05 |
0.25 |
0.25 |
0.10 |
1.00 |
The types should make sense (LP scorer, Balanced, PE .. then the slasher types, then SpeedPE).
The factors are basically the percentage that each attribute would contribute to the ability to score. They would all have to add up to 1.00 (which is 100%). So, for LP as an example, 30% ATH, 5% SPD, 45% LP, 5% PE. 5% BH, 10% Off IQ would be a total of 100%.
Each player would get a number for each type .. and his overall rating would be the number from the type that is the highest.
I use this for converting IQ's to an attribute number:
| Letter Grade |
Numerical Equivalent |
| A+ |
100 |
| A |
95 |
| A- |
90 |
| B+ |
85 |
| B |
80 |
| B- |
75 |
| C+ |
70 |
| C |
65 |
| C- |
60 |
| D+ |
55 |
| D |
50 |
| D- |
45 |
| F |
40 |
So, what do people think about this approach .. and what types of scorers may be left out, etc.
The way this is structured, the best scoring number would be 100 (if all the attributes listed were 100 and he had an A+ for Off IQ).
1/10/2016 11:14 AM (edited)