So, in trying to quantify different types of scorers, I have come up with the following chart for discussion:

Offensive Types ATH SPD LP PE BH IQ Total
LP 0.30 0.05 0.45 0.05 0.05 0.10 1.00
Balanced 0.20 0.10 0.20 0.20 0.20 0.10 1.00
PE 0.12 0.10 0.05 0.43 0.20 0.10 1.00
SlasherPE 0.20 0.10 0.09 0.24 0.27 0.10 1.00
SlasherLP 0.30 0.06 0.18 0.06 0.30 0.10 1.00
SlasherATH 0.38 0.08 0.03 0.03 0.38 0.10 1.00
SpeedPE 0.08 0.27 0.05 0.25 0.25 0.10 1.00

The types should make sense (LP scorer, Balanced, PE .. then the slasher types, then SpeedPE).

The factors are basically the percentage that each attribute would contribute to the ability to score.  They would all have to add up to 1.00 (which is 100%).  So, for LP as an example, 30% ATH, 5% SPD, 45% LP,  5% PE. 5% BH, 10% Off IQ would be a total of 100%.

Each player would get a number for each type .. and his overall rating would be the number from the type that is the highest.

I use this for converting IQ's to an attribute number:

Letter Grade Numerical Equivalent
A+ 100
A 95
A- 90
B+ 85
B 80
B- 75
C+ 70
C 65
C- 60
D+ 55
D 50
D- 45
F 40

So, what do people think about this approach .. and what types of scorers may be left out, etc.

The way this is structured, the best scoring number would be 100 (if all the attributes listed were 100 and he had an A+ for Off IQ).

1/10/2016 11:14 AM (edited)
The ath/BH guy is not something I have seen. I also don't really see the need to break up the perimeter scorer. Its per/speed/BH IMO. Why do you think the equation is different
1/10/2016 12:37 PM
I think there is three basic equations: SPD/per/ BH; ath/lp; and speed/BH. Excluding constants (IQ, pass, offensive system) I think those are roughly 80% of most equations.
1/10/2016 12:41 PM
You probably need to have FT shooting in there too, a great FT shooter can mean all the difference in the world especially with the slasher types.
1/10/2016 3:07 PM
Posted by Trentonjoe on 1/10/2016 12:41:00 PM (view original):
I think there is three basic equations: SPD/per/ BH; ath/lp; and speed/BH. Excluding constants (IQ, pass, offensive system) I think those are roughly 80% of most equations.
You want to breakdown what factor you would give to each attribute? Ie SPD 25, PER 25, BH 25, etc.



1/10/2016 4:55 PM
Posted by hughesjr on 1/10/2016 4:55:00 PM (view original):
Posted by Trentonjoe on 1/10/2016 12:41:00 PM (view original):
I think there is three basic equations: SPD/per/ BH; ath/lp; and speed/BH. Excluding constants (IQ, pass, offensive system) I think those are roughly 80% of most equations.
You want to breakdown what factor you would give to each attribute? Ie SPD 25, PER 25, BH 25, etc.



I've never done any sort of statistical analysis but for perimeter shooters I think it is something like 50 PER, 30 Speed, 20 BH....I am sure ATH plays a role in there as well but I think it is more important in the "is this guy open" equation......for interior I think it is something like 55 LP, 35 ATH  with the rest being speed and bh......for the slasher type, I really don't know how that works, I normally don't try unless the guys is above 80 in SPD and BH,,,,
1/10/2016 9:07 PM

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