Practice Minutes Topic

What's the best strategy to maximize increases in high potential attributes? I typically put 20 minutes on a skill with high potential. Is that too low??
2/11/2016 2:47 PM
20 is the max before diminishing returns however if they are red or maxed elsewhere it's pointless to put extra development into those areas so a lot of my seniors have one or two categories with 30+ because they have no other areas left to develop.

On occasion I do out 25 for conditioning or lp/per if they have a lot of potential there.
2/11/2016 2:58 PM
Okay great. That makes sense! how many minutes per offense/defense style?
2/11/2016 3:01 PM
Posted by Mr_Kid on 2/11/2016 3:01:00 PM (view original):
Okay great. That makes sense! how many minutes per offense/defense style?
My rule of thumb: keep the practice minutes at 25 per (25 O, 25 D) unless you have 7 or 8 guys at A- or better. Then you can downgrade it to 20 to invest more in practice minutes.

Getting IQs up is one of the most important and most ignored parts of HD. You cannot consistently win unless your players have good IQs (B or better).
2/11/2016 4:24 PM
2/11/2016 4:46 PM
Wow thank you!!!

2/11/2016 5:21 PM
Posted by the0nlyis on 2/11/2016 4:46:00 PM (view original):
I use 23 minutes both.

Take a look at this to make your decision



At the risk of hijacking the thread, I noticed in the document above there's a line that indicates that teams winning in their CT get additional practices for each round they play in. I have long been under the impression that all teams are still practicing during that time, not just the ones that are "still alive" in their tournaments. Have I been mistaken or is this a case of the chart (which I know has been around for a while) reflecting an earlier version of the game? 
2/11/2016 5:25 PM
I use 20/20
2/11/2016 6:40 PM
what i use varies by situation. at a mid major, with players coming in with mostly black and green, i am absolutely not going above 20/20. the individual player growth is worth more to me than iq. at high d1, i almost always play 25/25. i just dropped my kansas team to 23/23 because we got some young guys in who really need some growth, and some of our older folks have meaningful growth left, too. a lot of times the guys you get at d1 dont need much, and you can put a lot into categories they need, and grow quickly even on 25/25. that wasn't the case for this particular team, so i made the adjustments.

i basically look at the 20-25 minute difference being almost a full partial grade for so/jr players, which is when it really counts. having that a+ vs a is nice but that is not the difference maker. the difference maker is that high b/low b+ high rating soph who goes into the NT not ready for prime time on offense, or else goes in high b+/low a- and is ready for prime time. also, juniors being a- or better most of the year, ending a, definitely helps teams through the season, instead of potentially spending most of the season as a b+ and still maybe only ending a low a-. in high d1, where team plans are laid to waste by EEs, you can't always put yourself in ideal offensive situations. in lower divisions this is definitely true as well, you can't always have upperclassmen doing most of your scoring. when you need a soph, or a lower iq junior, that 20-25 boost really helps. so, i wouldn't agree with the folks who say it doesn't matter much, but it of course depends on the individual growth, 10m per player, you give up for that extra partial grade of iq. which is worth more to you personally depends and generally folks who play the same team minutes in all situations are giving something up (not something huge, but something all the same).
2/11/2016 7:22 PM (edited)
Posted by gillispie1 on 2/11/2016 7:22:00 PM (view original):
what i use varies by situation. at a mid major, with players coming in with mostly black and green, i am absolutely not going above 20/20. the individual player growth is worth more to me than iq. at high d1, i almost always play 25/25. i just dropped my kansas team to 23/23 because we got some young guys in who really need some growth, and some of our older folks have meaningful growth left, too. a lot of times the guys you get at d1 dont need much, and you can put a lot into categories they need, and grow quickly even on 25/25. that wasn't the case for this particular team, so i made the adjustments.

i basically look at the 20-25 minute difference being almost a full partial grade for so/jr players, which is when it really counts. having that a+ vs a is nice but that is not the difference maker. the difference maker is that high b/low b+ high rating soph who goes into the NT not ready for prime time on offense, or else goes in high b+/low a- and is ready for prime time. also, juniors being a- or better most of the year, ending a, definitely helps teams through the season, instead of potentially spending most of the season as a b+ and still maybe only ending a low a-. in high d1, where team plans are laid to waste by EEs, you can't always put yourself in ideal offensive situations. in lower divisions this is definitely true as well, you can't always have upperclassmen doing most of your scoring. when you need a soph, or a lower iq junior, that 20-25 boost really helps. so, i wouldn't agree with the folks who say it doesn't matter much, but it of course depends on the individual growth, 10m per player, you give up for that extra partial grade of iq. which is worth more to you personally depends and generally folks who play the same team minutes in all situations are giving something up (not something huge, but something all the same).
"EEs" what is EE's?
2/11/2016 7:32 PM
Early Entry (in the draft)
2/11/2016 7:33 PM
Posted by rednu on 2/11/2016 5:25:00 PM (view original):
Posted by the0nlyis on 2/11/2016 4:46:00 PM (view original):
I use 23 minutes both.

Take a look at this to make your decision



At the risk of hijacking the thread, I noticed in the document above there's a line that indicates that teams winning in their CT get additional practices for each round they play in. I have long been under the impression that all teams are still practicing during that time, not just the ones that are "still alive" in their tournaments. Have I been mistaken or is this a case of the chart (which I know has been around for a while) reflecting an earlier version of the game? 
I think you've brought this up before and I remember going back and fixing it , I might not have updated my forum post with the correct document so I'll double check
2/11/2016 7:44 PM
Posted by gillispie1 on 2/11/2016 7:22:00 PM (view original):
what i use varies by situation. at a mid major, with players coming in with mostly black and green, i am absolutely not going above 20/20. the individual player growth is worth more to me than iq. at high d1, i almost always play 25/25. i just dropped my kansas team to 23/23 because we got some young guys in who really need some growth, and some of our older folks have meaningful growth left, too. a lot of times the guys you get at d1 dont need much, and you can put a lot into categories they need, and grow quickly even on 25/25. that wasn't the case for this particular team, so i made the adjustments.

i basically look at the 20-25 minute difference being almost a full partial grade for so/jr players, which is when it really counts. having that a+ vs a is nice but that is not the difference maker. the difference maker is that high b/low b+ high rating soph who goes into the NT not ready for prime time on offense, or else goes in high b+/low a- and is ready for prime time. also, juniors being a- or better most of the year, ending a, definitely helps teams through the season, instead of potentially spending most of the season as a b+ and still maybe only ending a low a-. in high d1, where team plans are laid to waste by EEs, you can't always put yourself in ideal offensive situations. in lower divisions this is definitely true as well, you can't always have upperclassmen doing most of your scoring. when you need a soph, or a lower iq junior, that 20-25 boost really helps. so, i wouldn't agree with the folks who say it doesn't matter much, but it of course depends on the individual growth, 10m per player, you give up for that extra partial grade of iq. which is worth more to you personally depends and generally folks who play the same team minutes in all situations are giving something up (not something huge, but something all the same).
I agree with this

I keep meaning to develop a rule of thumb based on how many high potential categories my players have left for when to cut down or go up a bit from this guidance, but I keep just doing it by gut
2/11/2016 8:43 PM
Posted by the0nlyis on 2/11/2016 7:44:00 PM (view original):
Posted by rednu on 2/11/2016 5:25:00 PM (view original):
Posted by the0nlyis on 2/11/2016 4:46:00 PM (view original):
I use 23 minutes both.

Take a look at this to make your decision



At the risk of hijacking the thread, I noticed in the document above there's a line that indicates that teams winning in their CT get additional practices for each round they play in. I have long been under the impression that all teams are still practicing during that time, not just the ones that are "still alive" in their tournaments. Have I been mistaken or is this a case of the chart (which I know has been around for a while) reflecting an earlier version of the game? 
I think you've brought this up before and I remember going back and fixing it , I might not have updated my forum post with the correct document so I'll double check
If I have, my mind totally misplaced that conversation -- first time I remember seeing it!
2/11/2016 10:58 PM
What if I'm playing a press 3/2 zone, where do I out the allocated minutes? Zone or press?

Thanks
2/12/2016 12:36 AM
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