recruiting needed to be fixed - I think we all agree. If 3 simple things happen, the update should help the game (for me). I would make the change differently, but it is not my job to fix the game. Seble is going to do it his way, we all know that by now. So what I wanted done was:
1 - the recruits get spread out more making the game more competitive top to bottom
2 - the total time to recruit stays the same for most users (I have 11 teams, I would blush to admit how little time I spend recruiting, I know I will have to spend more time, but for most, the time needs to stay about the same)
3 - less time sensative, small time window, constraints (like those first 2 hr / first cycle, or the signing period rush)
I'm cautiously optimistic that the changes as outlined have a better chance to succeed than not. It might take a little while, but at the end of the day, if those three things can get righted, I'll be happy.
I will add, other than the catostrphic losses of coaches that either the recession or some of the less popular changes might have caused, I think issue #3 has lost the game more coaches than any single issue.
The key thing that needs to happen with issue #1 is that the awarding of recruits, and the subsequent spreading out of recruits, needs to occur in a manner that feels at least somewhat 'fair', and logical, as opposed to more random and ambiguous. This level of logical vs random balance will be different for each one of us, so it'll be impossible to get it right for everyone. But it has to not be really out of whack, or coaches will drop like flies.
These are the areas I will be watching.