Posted by the0nlyis on 5/30/2016 4:56:00 PM (view original):
-1/10 idea
now we are making 1x worlds 2x worlds but slower. and wtf do we do with 2x worlds have 1x and 2x worlds require different coaching skills. or are we going to double season length and make 1x worlds sim a half each day lol :) and leave 2x worlds alone and have 7 that allow 2nd half decisions and 3 that don't
no way to implement this just like theres really no way to implement having up to date conferences its not feasible
it's kinda like how we don't have specific matchups like I want my SF to guard their 2 guard and my SG defending there 1 and my PG defending their 3. What happens when the opposing coach says I want my SG getting the ball and attacking their PG and my SF working downlow against their PF. I don't see how that gets coded or gets coded in a good way
tldr: bad idea
Holy crap, Only, I dig your passion brah, but you might wanna think about taking a deep breathe and counting to 10 or something. First, just throwing out a bunch of scenarios doesn't mean those are the only possible options, and second, since when do coaches get to choose which players on the opposing team guard their players??? As far as I see it, neither of those arguments come close to being valid criticisms of the idea in the original post.
I don't know if cub is aware or not, but this idea has been tossed around before, and I've always really liked it. And would love to see WIS take one world (the least populated or whatnot) and do something of this nature with it.