My simplified version so far...
I'm at Holy Cross in Division-1 with a sucky D- prestige.
Team RPI last year finished at 324.
Started with around 60k to scout.
Started with around 9k to recruit.
Scouting was available from the start.
Recruiting was only available from around the 20th game of the regular season til it hibernates at end of regular season (tonight at 11pm).
Signing Day opens around Game 24.
So until game 20, we couldn't contact any players.
And between Games 20 and 26 is Recruiting Period #1.
And Signing Days start around Game 24.
Recruiting Period #2 will start after postseason i think.
Scouting:
For me, in Division 1, i went old skool...
I used FSS to scout every state in New England, plus NY State and New Jersey.
This exposed me to around 120 total recruits, all Div-1 quality.
For a mere $20k or $25k, i was able to unlock each recruit to the top level (Level 4).
Unlocking each level shows all ratings and potential, and importantly, a random amount of preferences for each specific recruit.
Preferences include preferred distance, offense, defense, tempo, team success, coach loyalty, and a couple of others.
Many of these preferences are "neutral" with a recruit only caring about 1 attribute.
Other recruits may have 5 or 6 preferences.
Preferences seem to have a little more bearing on getting to the top of a guy's list, all things being equal.
So anyway, when you like a player, you click on 1 of 4 colored radio buttons, which will add them to your Target List.
Recruiting:
Once you have your targeted player list, you're all set to recruit. But you will have to wait til around Game 20 for Recruiting Period #1 to open.
Once Recruiting opens, you'll be given 20 Attention Points and $3k per recruit.
In the first round of recruiting, the only action you can take is to assign Attention Points (AP's), and offer a scholarship, to your desired recruits. You can divvy the AP's up in any combination or manner that you choose... 60 to 1 player, 30 to 2 players, 20 to 3 players, heck 1 AP to 60 different players if you want. There is no need to "store" these AP's up, which is what i first thought... instead, you want to distribute all of them and sow your oats, because they're cumulative for each recruit.
These AP's accumulate for each recruit. After 2 sessions of 20 AP's to John Doe, he will have 40 AP's in his docket.
At this time, you still probably will only be able to assign AP's, and no other action can be taken.
Eventually, and this is what nobody yet has determined, a player will accumulate enough AP's, and additional recruiting actions will open up. I think the first additional opening action is Home Visits... though if enough AP's have been doled out (not yet determined what this number is), then your 1 Campus Visit for that recruit may be available too. Eventually when enough AP's are doled out to a recruit, all actions are available. My sucky team has a longer journey to have these actions open for typical Division 1 players.
Anyway, depending on a recruit's attention, you may be tops on his list, with Very High interest.
This "Considering" list will show all teams that are at least at Low Interest or better.
The Considering list will show you if any rival school has offered a scholarship, and i think also shows if he took a Campus Visit (5 per recruit).
So for a while you assign AP's and gauge rivals' interest.
At around Game 24 or so, a recruit can sign with you.
Randomly, recruits may want to sign quickly, or may just hold off. Nothing tells you his preference on this. This has been a topic of discussion. I have no real problem with it, but it might be something to add.
So for me, with my 3 openings, I've signed 1 guy immediately, and have 2 guys that I'm in good shape with but who haven't signed yet. They may wait til Period #2 to sign. Apparently a ton more Home Visits won't convince them to sign earlier than they want to.
One topic for discussion is the possible Ebay style recruiting pushes...
Stepping back a second... AP's take effect every 3 hours... but Home Visits, Campus Visits, Promised Minutes, etc, take effect immediately. So last nite at 7:58pm there was an Ebay rush to jump rival owners for recruits. This would be a problem and is under discussion.
Oh yeah, also, since you get 20 AP's per recruit... when you do sign someone, that slot's 20 AP points are remove from your arsenal... so because i have signed 1 guy so far out of 3 openings, I'm now playing with 40 AP's per 3 hour period.
Ok, thats all for now.
So far it's been pretty interesting and enjoyable. The more components that get revealed, the more interesting it's become so far.