I don't want to discourage you to be active on the forum, but not in the way you are. Ask questions, read threads, soak stuff in, learn the game. But you are giving bad advice to new players who might take what you say as good advice.
7/5/2016 6:21 PM
Thanks for the heads up and great,advice ONLY! The question for you in regards to recruiting is that 140 combined BH/Pass im not going to find in a freshman correct? So how does WE play in? Whats the combo for a SG (Per/?), SF (Athlet/?), PF-C (Reb/DE?)..Should i target JUCO guys?

I never thought about the scheduling piece! As far as game planning with this squad, should i run normal/fast or slow pace?
7/6/2016 7:43 AM
Posted by chasecannon on 7/6/2016 7:43:00 AM (view original):
Thanks for the heads up and great,advice ONLY! The question for you in regards to recruiting is that 140 combined BH/Pass im not going to find in a freshman correct? So how does WE play in? Whats the combo for a SG (Per/?), SF (Athlet/?), PF-C (Reb/DE?)..Should i target JUCO guys?

I never thought about the scheduling piece! As far as game planning with this squad, should i run normal/fast or slow pace?
Correct--you probably won't find a Stephen Curry (and if you do you won't be getting him). An example of how you should be looking at players as an m2m coach. Pursue your team's philosophy!

Here are three guards in my d-2 Tark recruiting pool that at least have a basic core (from the many who are instant rejects just by looking at them.)

A S R DE B LP PE BH PA WE ST DU TOT
46 69 1 32 1 1 42 65 62 52 69 56 496

50 64 29 49 14 10 47 36 63 39 68 41 510

34 62 1 37 1 10 23 73 56 51 64 57 469


For the above 3 (and really most players) potential is critical. Since you run m2m, you'd insist on players 1 and 3 to be blue in DEF and player 2 to be at least black there. If they weren't, you'd immediately strike them. Ideally your guy is high/high at DEF, but you can give up a little here to have a guy that can run your offense.

Assuming they meet your defense standards, from there...
Player 1 needs a small speed boost (black is probably ok) if you want him at the point. And you'd like 2/3 blue in PER, BH, PASS, but you could live with both BH and PASS being black.
Player 2 is an interesting case. You'd hope his BH would be blue, but if it wasn't you could at least consider him at the 2 or 3. His WE isn't great, but it's workable. If you started him, you could get him to the high 40s in WE by season's end. He also needs some potential in speed.
Player 3 needs to be more physical (ATH and SPD). If his BH and PASS are blue, though, you'd really want to give this guy a look. Doesn't matter that he can't shoot. It's possible that he's high/high in PER and that will be bonus down the road.


This is just for your guards. Big men obviously have different requirements.

EDIT: I forgot to mention those players are all freshmen. You run a motion/m2m, so you can afford to groom your freshmen, even redshirt them. By the time they are ready to go, their defenses will be respectable-ish. And those are just three guys of many. Keep looking and don't be afraid to recruit nationally.
7/6/2016 2:20 PM (edited)
Have you read aejones's guide that's pinned at the top of the forum page? That will give you a decent idea on a bunch of your questions.

Only also out together a MegaFAQs thread awhile back that was real good too.
7/6/2016 2:54 PM
Thanks for the advice Jaxorbetter. What would your thoughts be about a recruit like this. True freshman
Ath = 90 Spd = 62 Reb = 1 Def = 68 ShB = 1 LP = 11 PER = 20 BH = 59 PS = 33 WE = 27 STM = 72 DUR = 37

Would I be correct in assuming that from an Ath/Speed/Def perspective he could be an impact player, not right away perhaps? With a BH of 59 he should be decent at not turning it over. My concerns would be that his WE is pretty low so maybe he would reach his max potential very soon and he does not have a huge ceiling. How important is durability to *****?
7/6/2016 3:08 PM
He is a solid defensive player, at D2 those high ath/def types are more common and 68 def isn't really shut down. He's kinda limited positionwise he is to low bh/pas imo to play SG and doesn't really have reb to be a true SF, but he is a defensive minded SF with low offensive if any potential. Durability is useless doesn't matter 1 bit whatsoever anyone who says otherwise has no idea what they are talking about, durability does not affect chance of injury everyone chance of injury is extremely low, durability affects how long it takes for them to recover, most injuries aren't serious and what you get someone injured to the point they can't play every few seasons if that. With no lp/per his low WE won't be a big deal you will just focus on conditioning/defense/bh/pas and he will max.

I don't understand the next quesiton are yopu wondering what ratings you should aim for or what traits you should focus on?

Juco's can be very good the oly reason to avoid them would be if you were running a rigid class structure like 6-0-6 or 6-6, you can find their IQ by calling their coach, even if they don't know what you run they will usually hit B+/A- their senior year, they would just have less of an impact if they don't compared to knowing your off/def their junior year.

For WE if I'm rebuilding and know I can afford to start a freshmen 4 seasons, I'll go down to about 15. With my teams that are winning I prefer to not go below 25 and generally like to hit 40+

Durability is irrelevant is doesn;t matter one bit not even .000000000000001% beacuse it affects how long it takes to recover from an injury not the chances of getting injured which are extremely rare, you can go seasons without someone gettting injured or at leasted someone getting injured enough to not be able to play them.

For scheduling its definitely one of th emost underrated aspects of the game it can mean the difference between no postseason compared to a NT bid, so many people schedule so bad and it hurts them so much like playing 6 tough games against humans they have 0 cahnce and then 4 terrible sims, and then there sos isn't even that good because they didn't "manipulate" it so they don't even get the rewards for playing a tough schedule.

Here is the aejones how to win at D2/D3 guide

Here is the Mega faq's

here is the scheduling tutorial series I created, sorry for the high pitched voice
7/6/2016 4:04 PM (edited)
chase - check your site mail.
7/6/2016 9:55 PM
Posted by the0nlyis on 7/6/2016 4:04:00 PM (view original):
He is a solid defensive player, at D2 those high ath/def types are more common and 68 def isn't really shut down. He's kinda limited positionwise he is to low bh/pas imo to play SG and doesn't really have reb to be a true SF, but he is a defensive minded SF with low offensive if any potential. Durability is useless doesn't matter 1 bit whatsoever anyone who says otherwise has no idea what they are talking about, durability does not affect chance of injury everyone chance of injury is extremely low, durability affects how long it takes for them to recover, most injuries aren't serious and what you get someone injured to the point they can't play every few seasons if that. With no lp/per his low WE won't be a big deal you will just focus on conditioning/defense/bh/pas and he will max.

I don't understand the next quesiton are yopu wondering what ratings you should aim for or what traits you should focus on?

Juco's can be very good the oly reason to avoid them would be if you were running a rigid class structure like 6-0-6 or 6-6, you can find their IQ by calling their coach, even if they don't know what you run they will usually hit B+/A- their senior year, they would just have less of an impact if they don't compared to knowing your off/def their junior year.

For WE if I'm rebuilding and know I can afford to start a freshmen 4 seasons, I'll go down to about 15. With my teams that are winning I prefer to not go below 25 and generally like to hit 40+

Durability is irrelevant is doesn;t matter one bit not even .000000000000001% beacuse it affects how long it takes to recover from an injury not the chances of getting injured which are extremely rare, you can go seasons without someone gettting injured or at leasted someone getting injured enough to not be able to play them.

For scheduling its definitely one of th emost underrated aspects of the game it can mean the difference between no postseason compared to a NT bid, so many people schedule so bad and it hurts them so much like playing 6 tough games against humans they have 0 cahnce and then 4 terrible sims, and then there sos isn't even that good because they didn't "manipulate" it so they don't even get the rewards for playing a tough schedule.

Here is the aejones how to win at D2/D3 guide

Here is the Mega faq's

here is the scheduling tutorial series I created, sorry for the high pitched voice
Yeah, the mega faq thread was the most informative thread ive read on WIS, helped me a ton!
7/7/2016 9:15 AM
hmmm I think you have it wrong, I'm not allowed to be helpful around here, only occasional do I provide something "somewhat" fun, but not really important....
7/7/2016 12:13 PM
Posted by the0nlyis on 7/7/2016 12:13:00 PM (view original):
hmmm I think you have it wrong, I'm not allowed to be helpful around here, only occasional do I provide something "somewhat" fun, but not really important....
When you don't have expletive-laden rants, you are one of the most helpful members of the WIS forum community.
7/7/2016 3:54 PM
◂ Prev 12

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.