Posted by reinsel on 6/23/2010 1:40:00 PM (view original):
So speed has to have a quickness component to it in HD terms. The quickest big is going to have to be in the 60s, maybe 70s. The top D1 centers start around 30-40 spd. Add in 10 points for growth that seems about right.
Speed of 50th best player at the position in Allen.
C = 30, PF = 44, SF = 53, SG = 62, PG = 77. These numbers seem pretty realistic to me. The top guards are quicker than the top big men....right?
Reb of 50th best player at the position:
C = 80, PF = 64, SF = 46, SG = 26, PG = 15
What's the issue?
You think HS Rajon Rando should outrebound HS Dwight Howard? Not happening. Maybe he can outrebound a soft SF, or even PF like Rasheed Wallace, but not a top 50 center.
The top PG rebounding is 37 and SG is 50. Those are superior rebounding numbers for guards, who wil lead their positions in rebounding, but guards with 80 rebounding cannot exist, because Dwight Howard's or '95 Shaq or or '92 Hakeem can only go to 100, and they need to DOMINATE Rando on the boards, so 6'2" PG's cannot have rebounding ratings above about 50-55, so there is an acceptable gap.
RBD Issue:
I agree re: Howard v. Rondo, but relatively, especially in college basketball, there are plenty of guards that an out rebound bigs.
I'm not advocating for guards with 70 rebounding, I'm advocating for more of them in the 30's, 40's, and 50's There are hardly any in the latter 2 categories. That said, the rebounding issue is fine, it's off, but I'm not overly concerned with it messing up the engine..
On the OTHER hand....
Spd Issue:
and I've outlined it pretty extensively as far as the SPD issue goes. Defending it with a SINGLE example(From D-I, not D-II or DIII) like that is as silly as people complaining about single games as examples of how the engine is broken....
They've essentially nerfed SPD in big men to the point where HD is full of Ostertags. There aren't enough fast VIABLE big men(between 35-55 SPD) period(and again, I've given plenty of examples of this). I have thoroughly enjoyed HD, but if the engine makers really think that's how basketball is played, then it's not a "simulation" I any longer want to be a part of.
6/23/2010 4:26 PM (edited)