obviously, in a perfect world we would all love the games to be run promptly at a certain time... thus, the complaints when they were late recently.
BUT... i would think that it is MUCH more important that the recruiting replies come out promptly. with recruiting you often have to make a reaction to the replies you get on each cycle. maybe you need to dump a bunch more money into a recruit because you see someone else has jumped in. or you want to see an eval so that you can determine how big of a priority a player is. and, at most you have 3 hours to make those decisions if you are to get them in before the next cycle.
now, granted, with 2 a day worlds, you may have some changes to do after each game and before the next, but you do have 12 hours to get that done, as opposed to 3.
to me, it is a no brainer... the recruit replies should come first..
and, kavedude-- if recruit responses came at 2:01... wouldnt all the games still be simmed by 2:31?
i guess the issue must be that sometimes there are issues that cause the engine to stall during recruit replies and if those come first, it holds up the games as well? i would htink the same could be true with the engine stalling during game simming and that holding everything up if it came first... right? but maybe that is less likely at present?
hmm, i dunno, i still say recruit replies should come first.