Posted by gomiami1972 on 7/12/2010 10:54:00 PM (view original):
Posted by daalter on 7/12/2010 3:32:00 PM (view original):
Posted by seble on 7/12/2010 2:18:00 PM (view original):
Rebounding ability is a combo of Rebounding, Athleticism, and IQ, with rebounding carrying the most weight. There is also the normal adjustments made for health and fatigue. The results on a rebound are also impacted by individual matchups, team settings (e.g. offense/defense, positioning), and player position (i.e. guards are less likely to get a rebound). That's all there is to it. I'll be reviewing it this week to see if anything is out of whack, but I have a suspicion that fatigue may be playing a big part.
Thanks very much for chiming in.
I think in general stamina is playing too big a role in everything. As rails and others have pointed out, stamina in real life doesn't play a major role -- the vast, vast majority of players have pretty similar stamina, you don't see this many guys coming in with sta between 40-60 like with these recruits, and being tired doesn't effect players even a fraction as much as it does in the engine. Ft shooting is a perfect example.
Completely agree.
I am not sure I agree with this. You are correct that guys with low stamina are not on the teams ... because the coaches in real life do not recruit guys with that low of a STA. The recruits are out there though, they just get passed on in real life.
If coaches here insist on recruiting a guy to play on their team with a 30 for STA, then it is going to be an issue. If they only recruit guys with >70 STA, then that particular issue will go away.
It is the same as the argument that the GD guys make. They recruit a 35 STA guy because they like his other attributes, then set him to 90% effectiveness and complain because he can't play more than 20% of the game. If they would have picked a guy with 50 STA and played him at 60% effectiveness, then he will play the whole game.
Noone is forcing us to take low stamina guys ...