Posted by nbstowman on 7/14/2010 9:16:00 AM (view original):
It hasn't happenned for a while, but I've had a guy start with a 5 defense and finish with a 94. That was when potential was just being implemented. At the same time, in real life, the rivals top 150 is almost all 4 and 5 star guys, but I've recruited a 3 star player rated about 60th for a sg and 230ish overall become the npoy and number one draft pick overall. Stars are diffenent now and have never really meant that much, but you could call him an overachieving player/diamond in the rough. On occasion, a d2 player actually gets drafted by the wis nba, but your team has to win a d2 championship or at least hit the final four for that to happen, from what I've seen.
Great idea though, IMO it would be a nice d1 option to scout specifically for an attribute, as you've suggested.
this kind of drastic improvement was stopped, i believe, in seble's first patch to the game (his potential patch). i am not sure exactly what the cut off is for the highest improvement you can get, but i would guess it was maybe 40, maybe less.
to the OP, they do sort of have it... especially if you don't investigate sub-potential ratings. meaning, if you just know a guy is high is 3 cores, and you are figuring at least 20 pts, and he turns out to be high-high in both and gains say 33 points in each, he is definitely a diamond in the rough type guy. if you knew he was high/high in all 3, still, others don't know he is as good as he is.
then again, with the slowed rate of improvement (for freshman at least), i am not sure most guys will have the capacity to max out all of their high potential areas.