A good illustration of troubling new recruits... Topic

http://whatifsports.com/hd/RecruitProfile/Ratings.aspx?rid=1788812

This is the #10 C, #75 overall in Knight:

Athleticism 55
 
Speed 22
 
Rebounding 75
 
Defense 59
 
Shot Blocking 66
 
Low-post 56
 
Perimeter 30
 
Ball Handling 37
 
Passing 30
 
Work Ethic 79
 
Stamina 58
 
Durability 63
 

7/15/2010 1:53 AM
Not that I disagree with you, but its hard to make a conclusion based on this one individual. Especially with no information about the recruits potential.
7/15/2010 2:32 AM
I agree.   I just don't want to create an incredibly long post.  The really short point here is that this is not an impressive player so it appears that the ratings have all shifted downward.  Perhaps 90+ will be the dominance I'd always hoped it would be.     

7/15/2010 2:46 AM
Yea, I think it is pretty obvious that recruit quality has come down quite a bit. And I think some people are not happy about this at the moment because they have young teams populated with recruits generated by the new engine that are having a really hard time competing with teams populated with players from the old engine. I think as these old style players fade and people's expectations move down from where they were with the old engine this problem won't be seen as a problem.

The only problem that I think may need corrected when it comes to recruit generation is the lack of depth in the recruit pool as a whole. I think this will make it more and more difficult to compete as a mid-major or low-major DI school.
7/15/2010 2:53 AM
Posted by ellisonatg on 7/15/2010 2:46:00 AM (view original):
I agree.   I just don't want to create an incredibly long post.  The really short point here is that this is not an impressive player so it appears that the ratings have all shifted downward.  Perhaps 90+ will be the dominance I'd always hoped it would be.     

If "90+ will be the dominance I'd always hoped it would be" ... then why would the fact that ratings have shifted downward (which they have, we already know that), be troubling? Sounds like it would actually be accomplishing what you were hoping for, no?
7/15/2010 7:20 AM
Well it's troubling because I am not sure if that's the case or if we're just seeing a weird batch, lack of depth, etc.  It's also troubling for the temporary competitive disparity another poster mentioned.     

7/16/2010 2:09 AM
As I've said previously, this is the LARGEST issue at the present with the new engine.  They weakened things overall, which is fine, but they overdid it on a few core categories, especially at the lower levels. A #10 ranked guy does NOT have a SPD base of 22, period.
7/16/2010 6:57 AM
We need to compare the recruits against each other, not previous season's recruits.

7/16/2010 7:18 AM
Posted by hughesjr on 7/16/2010 7:18:00 AM (view original):
We need to compare the recruits against each other, not previous season's recruits.

This is true.

grant has a hard-on involving big men and speed.
7/16/2010 7:30 AM
Posted by grantduck on 7/16/2010 6:57:00 AM (view original):
As I've said previously, this is the LARGEST issue at the present with the new engine.  They weakened things overall, which is fine, but they overdid it on a few core categories, especially at the lower levels. A #10 ranked guy does NOT have a SPD base of 22, period.
So all the highly ranked Centers should be fast? Call me crazy, but that makes zero sense. There are plenty of good college centers who have poor speed.
7/16/2010 8:46 AM
it's going to take some getting used to but i think its good for the game.  been to many seasons where there were 3 post players on each team with 99/99 for LP/REB.  you want the big boys now you're probably gonna have to fight for them.  you want an average college player, you're gonna have to give up something in the ratings.  makes building a team and your rotation a little more challenging.  i like where this is going although it could probably use a little fine tuning.
7/16/2010 9:08 AM
Posted by serb0649 on 7/15/2010 2:53:00 AM (view original):
Yea, I think it is pretty obvious that recruit quality has come down quite a bit. And I think some people are not happy about this at the moment because they have young teams populated with recruits generated by the new engine that are having a really hard time competing with teams populated with players from the old engine. I think as these old style players fade and people's expectations move down from where they were with the old engine this problem won't be seen as a problem.

The only problem that I think may need corrected when it comes to recruit generation is the lack of depth in the recruit pool as a whole. I think this will make it more and more difficult to compete as a mid-major or low-major DI school.
I agree about the lack of depth.  I'm just not sure how teams in the C+ range of prestige are going to make the leap up to compete with the big boys anymore, because there's just not enough quality players.  And this is coming from someone who's only team has A+ prestige.  From where I sit, these changes make it much easier for me to maintain that prestige, because I'm actually getting recruits that are BETTER than I got before, while most schools are getting people that are far worse. 
7/18/2010 6:39 PM
Posted by fussyd on 7/16/2010 8:46:00 AM (view original):
Posted by grantduck on 7/16/2010 6:57:00 AM (view original):
As I've said previously, this is the LARGEST issue at the present with the new engine.  They weakened things overall, which is fine, but they overdid it on a few core categories, especially at the lower levels. A #10 ranked guy does NOT have a SPD base of 22, period.
So all the highly ranked Centers should be fast? Call me crazy, but that makes zero sense. There are plenty of good college centers who have poor speed.
No doubt, but there are also some that are at least half as fast as guards....I've been through it in another thread, but they've bascially gotten rid of ANY good SPD/RBD combos.  Sure, there should be some great slow big men, I  would agree, but that doesn't mean there should be NO good players that are fast and can rebound at DII and III.

The lack of VIABLE bigs with at least 30-40 range spd is terribly done by WIS.  They've turned it into a game of ALL Greg Ostertags, which, maybe you're a Kansas fan, but it's not fun for me.



7/19/2010 3:29 AM (edited)
Posted by doogan on 7/18/2010 6:39:00 PM (view original):
Posted by serb0649 on 7/15/2010 2:53:00 AM (view original):
Yea, I think it is pretty obvious that recruit quality has come down quite a bit. And I think some people are not happy about this at the moment because they have young teams populated with recruits generated by the new engine that are having a really hard time competing with teams populated with players from the old engine. I think as these old style players fade and people's expectations move down from where they were with the old engine this problem won't be seen as a problem.

The only problem that I think may need corrected when it comes to recruit generation is the lack of depth in the recruit pool as a whole. I think this will make it more and more difficult to compete as a mid-major or low-major DI school.
I agree about the lack of depth.  I'm just not sure how teams in the C+ range of prestige are going to make the leap up to compete with the big boys anymore, because there's just not enough quality players.  And this is coming from someone who's only team has A+ prestige.  From where I sit, these changes make it much easier for me to maintain that prestige, because I'm actually getting recruits that are BETTER than I got before, while most schools are getting people that are far worse. 
wouldn't it be like real life... building lots of seniors, lots of smart play, 1-2 good players and the rest role players who know their role.

talent (or ratings in this game) wise kansas and uconn and kentucky were unmatched. but they were young, undeveloped etc, so they lost to teams like butler.
7/19/2010 3:38 AM
Posted by trobone on 7/19/2010 3:38:00 AM (view original):
Posted by doogan on 7/18/2010 6:39:00 PM (view original):
Posted by serb0649 on 7/15/2010 2:53:00 AM (view original):
Yea, I think it is pretty obvious that recruit quality has come down quite a bit. And I think some people are not happy about this at the moment because they have young teams populated with recruits generated by the new engine that are having a really hard time competing with teams populated with players from the old engine. I think as these old style players fade and people's expectations move down from where they were with the old engine this problem won't be seen as a problem.

The only problem that I think may need corrected when it comes to recruit generation is the lack of depth in the recruit pool as a whole. I think this will make it more and more difficult to compete as a mid-major or low-major DI school.
I agree about the lack of depth.  I'm just not sure how teams in the C+ range of prestige are going to make the leap up to compete with the big boys anymore, because there's just not enough quality players.  And this is coming from someone who's only team has A+ prestige.  From where I sit, these changes make it much easier for me to maintain that prestige, because I'm actually getting recruits that are BETTER than I got before, while most schools are getting people that are far worse. 
wouldn't it be like real life... building lots of seniors, lots of smart play, 1-2 good players and the rest role players who know their role.

talent (or ratings in this game) wise kansas and uconn and kentucky were unmatched. but they were young, undeveloped etc, so they lost to teams like butler.
I would agree if we see early entries ramped up, or if they increased the potential of the recruits in the 50-100 range by position, so some of the kids that mid or low majors can get will end up being as good as the Freshman majors are getting.
7/19/2010 6:42 AM
12 Next ▸
A good illustration of troubling new recruits... Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.