Seble: Another issue -- Defensive positioning Topic

Posted by seble on 7/22/2010 11:17:00 AM (view original):
The explanation I posted was not in direct response to whether positioning effects are obvious in every game.  Just a little background on how things have changed.  Single game outcomes being unexpected is a slightly different issue, one that I'm working on now.  Details are in the Dev Blog thread.
This isn't a single game issue where things vary a ton from one night to the next.

This is an overall issue of defensive positioning (particularly + defenses vs. the 3pt shot) are simply not doing what they're supposed to on a consistent basis.
7/22/2010 11:51 AM
I think the old defensive positioning formula was better.
7/22/2010 12:12 PM
Posted by daalter on 7/22/2010 7:15:00 AM (view original):
In the old engine, you could count on defensive positioning to (generally) have in impact on your opponents' shooting. Not every game, of course, but overall it was very clear. If you played, say, a +2 all the time, you would defend the 3pt shot extremely well.

In the new engine, I see example after example of teams playing significant + defenses and still getting lit up from 3pt range. I see it on a nightly basis. I had a game last night where I played a +2/+4 and the other (significantly inferior) team shot 11-17 from 3p range.

Again, I'm seeing this frequently.

It's disappointing because it's part of an overall trend I've seen where gameplanning (other than distro, which does work better than before imo) has less and less of an effect on game results. (Same thing with practice plan, because so many players have low potentials, etc.) With gameplanning effectiveness limited and the new recruits not set to improve as much, we're looking at Recruiting Dynasty (ahem, OR). And I'm a good recruiter, but that's not the game that I signed up for, and it's not a game that's interesting.

I would put defensive positioning up there with rebounding and the foul issues as items that are quite simply not functioning properly in the new engine.
+1
7/22/2010 12:14 PM
Posted by grecianfox on 7/22/2010 12:12:00 PM (view original):
I think the old defensive positioning formula was better.
+1
7/22/2010 12:15 PM
Posted by daalter on 7/22/2010 7:15:00 AM (view original):
In the old engine, you could count on defensive positioning to (generally) have in impact on your opponents' shooting. Not every game, of course, but overall it was very clear. If you played, say, a +2 all the time, you would defend the 3pt shot extremely well.

In the new engine, I see example after example of teams playing significant + defenses and still getting lit up from 3pt range. I see it on a nightly basis. I had a game last night where I played a +2/+4 and the other (significantly inferior) team shot 11-17 from 3p range.

Again, I'm seeing this frequently.

It's disappointing because it's part of an overall trend I've seen where gameplanning (other than distro, which does work better than before imo) has less and less of an effect on game results. (Same thing with practice plan, because so many players have low potentials, etc.) With gameplanning effectiveness limited and the new recruits not set to improve as much, we're looking at Recruiting Dynasty (ahem, OR). And I'm a good recruiter, but that's not the game that I signed up for, and it's not a game that's interesting.

I would put defensive positioning up there with rebounding and the foul issues as items that are quite simply not functioning properly in the new engine.

Agreed.  What's funny about this to me is that I posted the very same thing when the engine had just come out and was told by many long time coaches that it was too small of a sample size, it was a one game aberration, give it some time, etc.  Fellas, sometimes you don't have to give it time, sometimes you can just tell.........

7/22/2010 12:35 PM (edited)
Posted by emy1013 on 7/22/2010 12:35:00 PM (view original):
Posted by daalter on 7/22/2010 7:15:00 AM (view original):
In the old engine, you could count on defensive positioning to (generally) have in impact on your opponents' shooting. Not every game, of course, but overall it was very clear. If you played, say, a +2 all the time, you would defend the 3pt shot extremely well.

In the new engine, I see example after example of teams playing significant + defenses and still getting lit up from 3pt range. I see it on a nightly basis. I had a game last night where I played a +2/+4 and the other (significantly inferior) team shot 11-17 from 3p range.

Again, I'm seeing this frequently.

It's disappointing because it's part of an overall trend I've seen where gameplanning (other than distro, which does work better than before imo) has less and less of an effect on game results. (Same thing with practice plan, because so many players have low potentials, etc.) With gameplanning effectiveness limited and the new recruits not set to improve as much, we're looking at Recruiting Dynasty (ahem, OR). And I'm a good recruiter, but that's not the game that I signed up for, and it's not a game that's interesting.

I would put defensive positioning up there with rebounding and the foul issues as items that are quite simply not functioning properly in the new engine.

Agreed.  What's funny about this to me is that I posted the very same thing when the engine had just come out and was told by many long time coaches that it was too small of a sample size, it was a one game aberration, give it some time, etc.  Fellas, sometimes you don't have to give it time, sometimes you can just tell.........

+1
7/22/2010 12:39 PM
Summerteeth, is Haasdr an alias of yours?  Because if it is, I distinctly remember you mentioning the same things as I was (this is emy, by the way).
7/22/2010 12:44 PM
Posted by dcy0827 on 7/22/2010 12:44:00 PM (view original):
Summerteeth, is Haasdr an alias of yours?  Because if it is, I distinctly remember you mentioning the same things as I was (this is emy, by the way).
yes, you are correct.  that is my alias.
7/22/2010 12:54 PM
I think the most troubling thing to me is we had a BETA test to specifically test out changes to the engine and stuff like this was never even mentioned.

It should have been communicated then.
"hey guys, I am changing the logic on defensive positioning. Please look at this when reviewing your box scores."
7/22/2010 12:55 PM
funny comments - I sort of have given up on positioning, it is so bizarre, for now until things sort themselves out I just hold my breath and hope for the best.

at one point, I almost was thinking +2 stopped the 3's worse than -2, like when seble wrote the code, he did it backwards - I am pretty sure that isn't right, but would be a hoot if true - eh
7/22/2010 1:19 PM
I think has to do more w/ crazy fg% and 3pt%--- they seem out of whack, and that means defensive positioning doesn't seem to matter.... if a team is going to shoot the 3-ball at .600 and you play a +2 and they only shoot .530 it's going to feel like defensive positioning didn't matter.
7/22/2010 2:22 PM
Posted by mullycj on 7/22/2010 12:55:00 PM (view original):
I think the most troubling thing to me is we had a BETA test to specifically test out changes to the engine and stuff like this was never even mentioned.

It should have been communicated then.
"hey guys, I am changing the logic on defensive positioning. Please look at this when reviewing your box scores."
+1000 with regards to BETA Testing and the disconnect between what was there and what is now within production.

To me, the real testing occurred dramatically during the first season within production and it still continues today as worlds enter their 2nd and 3rd seasons with the new engine. That is what frosted me to no ends with the past season.
7/22/2010 2:28 PM
In the old engine, you could count on defensive positioning to (generally) have in impact on your opponents' shooting. Not every game, of course, but overall it was very clear. If you played, say, a +2 all the time, you would defend the 3pt shot extremely well.

In the new engine, I see example after example of teams playing significant + defenses and still getting lit up from 3pt range. I see it on a nightly basis. I had a game last night where I played a +2/+4 and the other (significantly inferior) team shot 11-17 from 3p range.

Again, I'm seeing this frequently.

It's disappointing because it's part of an overall trend I've seen where gameplanning (other than distro, which does work better than before imo) has less and less of an effect on game results. (Same thing with practice plan, because so many players have low potentials, etc.) With gameplanning effectiveness limited and the new recruits not set to improve as much, we're looking at Recruiting Dynasty (ahem, OR). And I'm a good recruiter, but that's not the game that I signed up for, and it's not a game that's interesting.

I would put defensive positioning up there with rebounding and the foul issues as items that are quite simply not functioning properly in the new engine.

+1, +2, +3, +4,

I had the same thing happen last night where the team I was playing went 11-18 against my +1 Man2Man Defense. The spread was even and I lost by 19 points, 71-52.

http://www.whatifsports.com/hd/GameResults/BoxScore.aspx?gid=5969845 

 
7/23/2010 2:42 AM
I played +1 and +3 last night and held the other team to only 10-16 from 3 with their only having 1 guy with 90 PER.  Meanwhile their -5 held me to only three 3pt. attempts, our lowest attempt total in a game on the season.
7/23/2010 8:20 PM
Posted by aporter on 7/23/2010 8:20:00 PM (view original):
I played +1 and +3 last night and held the other team to only 10-16 from 3 with their only having 1 guy with 90 PER.  Meanwhile their -5 held me to only three 3pt. attempts, our lowest attempt total in a game on the season.
porter, is it possible the code was written backwards, + stops inside, - stops outside???????
7/23/2010 8:54 PM
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Seble: Another issue -- Defensive positioning Topic

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