In the old engine, you could count on defensive positioning to (generally) have in impact on your opponents' shooting. Not every game, of course, but overall it was very clear. If you played, say, a +2 all the time, you would defend the 3pt shot extremely well.
In the new engine, I see example after example of teams playing significant + defenses and still getting lit up from 3pt range. I see it on a nightly basis. I had a game last night where I played a +2/+4 and the other (significantly inferior) team shot 11-17 from 3p range.
Again, I'm seeing this
frequently.
It's disappointing because it's part of an overall trend I've seen where gameplanning (other than distro, which does work better than before imo) has less and less of an effect on game results. (Same thing with practice plan, because so many players have low potentials, etc.) With gameplanning effectiveness limited and the new recruits not set to improve as much, we're looking at Recruiting Dynasty (ahem, OR). And I'm a good recruiter, but that's not the game that I signed up for, and it's not a game that's interesting.
I would put defensive positioning up there with rebounding and the foul issues as items that are quite simply not functioning properly in the new engine.
+1, +2, +3, +4,
I had the same thing happen last night where the team I was playing went 11-18 against my +1 Man2Man Defense. The spread was even and I lost by 19 points, 71-52.
http://www.whatifsports.com/hd/GameResults/BoxScore.aspx?gid=5969845