Several great points you made Mac, in no particular order
1 - I worded the unhappy the way I did because the % of unhappy coaches to happy coaches is as high on this issue as any issue I ever saw in the game, even though d1 coaches may be the most unhappy segment of the population, overall the population is more unhappy than usual over the change.
2 - One reason for d2/d3 unhappiness is how time consuming finding those 'gem' recruits is. Now for addicts to the game, that is fine, but there are about 1000 teams per world and ten worlds, which means the games needs 10,000 coaches to fill up. Many average committed coaches are leaving due to the time consuming nature of recruiting, and the fact that near 100% of team success is due to recruiting now. But yes, mid level and low level d1 coaches are getting the short end of the straw right now. Even saying that, I think high level d1 coaches are the most vocal about the change, I am not sure why, I think many of them (us) know what it is like to try and build a team up, and also see how pockets of unfairness exist all over the recruiting maps. This has always been an issue, but the introduction of elite level players has just made it worse.
3 - Your idea will work, but will fix a small part of the problem and would attempt to fix a problem by addressing something else, and until a larger qty of capable recruits who are more closely related to each other exist and a larger qty of high potential guys exist, this will not get fixed. These two fixes are quite simple.
3a - mac don't know if you have been around for a long time or not, but tarek tried to fix FCP using stamina is an example of fixing the rating system by changing the post season bonus system. What tarek should have done is changed FCP to cause fewer turnover and give up and higher shooting % way back when, rather than make FCP players more tired. In this case, seble needs to fix the rating system.