I was not trying to defend anyone, and like I said ... it might be easy or it might not.
I can tell you from doing things myself to other peoples code (I am a Linux operating system developer) ... You have to do lots of research when you modify code in one area to see where it called from, how it is called, what are all the ways it can be called, can you easily make it different for low values of WE when you call it, etc. You have to map out and test all the different possibilities, not just the one you are trying to fix.
It is entirely possible that when you make the to increase REB for practice that you do not necessarily know the exiting value for the players REB, depending on how it is called.
All I am saying is that if they tell you it can be done easily then it can and if they tell you that it can not easily be done, then it can't.. And I am certianly saying that anyone who is not analyzing their specific code can not say it is easy or hard to implement something. And it is even less credible for someone who has never written or debugged code changes to pass easy or hard labels on something.
I would like to see this changed and I hope they change it, but lets leave the classification of difficulty to the people that have to actually do the work.