Posted by wronoj on 8/25/2010 5:24:00 PM (view original):
that argument makes no sense at all, colonels-- seble is currently putting 0% of his time and effort into changing FSS. unless he's reading this thread, in which case it's 1%.

and how is leveling the playing field a good thing? don't we want coaches who use tools and strategies more effectively to be more successful than coaches who use them less effectively? 
First of all...first post of the thread...

Quote post by seble on 8/19/2010 5:07:00 PM:I'm very open to making FSS information free, as that would make my life easier in some ways as well.

Secondly...leveling the playing field inherently makes recruiting more competitive because EVERYONE now knows where players are green, red, and neutral, thus the thought is that more users will go after more of the same good/great players...why exactly is competition a bad thing?  Because you're a puss and doesn't want to have to recruit that hard to get players?  If that's not the reason, then what is it, because I don't see how more competitive recruiting is a minus in HD.
8/25/2010 5:34 PM
anything that takes a layer of strategy out of recruiting makes it LESS competitive, in my opinion.

and before you go around calling people names, you might want to put a little thought into it. If i were a "puss" why would i be in the ACC in Naismith and the Upstate in Wooden, two of the toughest conferences around for their respective divisions. i mean, you have 0 active teams, and quit your last world because you didn't renew and then got bitchy when they didn't let you have it back or its equivalent... who sounds like a puss of the 2 of us? 
8/25/2010 8:31 PM
colonels sucks its a fact. his picture and name are dierctly next to the word in wikipedia.  i just ignore him sso dont sweat it juice.
8/25/2010 8:35 PM
Posted by wronoj on 8/25/2010 8:31:00 PM (view original):
anything that takes a layer of strategy out of recruiting makes it LESS competitive, in my opinion.

and before you go around calling people names, you might want to put a little thought into it. If i were a "puss" why would i be in the ACC in Naismith and the Upstate in Wooden, two of the toughest conferences around for their respective divisions. i mean, you have 0 active teams, and quit your last world because you didn't renew and then got bitchy when they didn't let you have it back or its equivalent... who sounds like a puss of the 2 of us? 
hahaha the fact that i have colonels' posts blocked makes reading this an absolute treat
8/25/2010 8:48 PM
Posted by brip87 on 8/25/2010 8:35:00 PM (view original):
colonels sucks its a fact. his picture and name are dierctly next to the word in wikipedia.  i just ignore him sso dont sweat it juice.
well...wikipedia isn't a reliable source 
8/25/2010 8:49 PM
Posted by jetwildcat on 8/25/2010 8:48:00 PM (view original):
Posted by wronoj on 8/25/2010 8:31:00 PM (view original):
anything that takes a layer of strategy out of recruiting makes it LESS competitive, in my opinion.

and before you go around calling people names, you might want to put a little thought into it. If i were a "puss" why would i be in the ACC in Naismith and the Upstate in Wooden, two of the toughest conferences around for their respective divisions. i mean, you have 0 active teams, and quit your last world because you didn't renew and then got bitchy when they didn't let you have it back or its equivalent... who sounds like a puss of the 2 of us? 
hahaha the fact that i have colonels' posts blocked makes reading this an absolute treat
+1
8/25/2010 9:03 PM
I don't understand the rationale of those who say it would take strategy out of recruiting.  It most clearly wouldn't do that at all.  If anything it would add more strategy (just different a type) and it most certainly would become more competitive--not less.  Is it me (and please tell me it is), but I don't see how users who think this thru don't see a major disconnect with the costs associated with FSS (per state/not distance) and how connected it is to geographic recruit generation it is--not to mention how correlated it is to local human competition (or lack thereof) compared to other schools.

My gut would say that if it was rolled out to be free (or having a different cost or based on miles and not states) in the first place, no one would have been the wiser and those arguing to keep it as is would be doing the same no matter how it was rolled out.  I think it's change that they are arguing against.
8/25/2010 9:17 PM (edited)
Posted by grecianfox on 8/20/2010 1:06:00 PM (view original):
Not sure I like the idea. I like the strategy involved in how one decides to spend their recruiting dollars. I think it adds a nice element.
Me too.  I like the strategy that comes with deciding whether or not to get an extra FSS for a state if I really like a player or 3 from there.  And if I don't, do I recruit them anyway and risk it?  A little unpredictability isn't necessarily a bad thing.
8/25/2010 9:54 PM

You give away FSS and it takes the "money management" and the "unknown" out  of finding recruits with potential. This takes away my mindset that "just maybe" if I buy Montana I can find that diamond in the rough, because everyone cant buy every state, or the thought that "can I risk paying for California" for that one guy only to find out he is a turd.  With that said, close one door and another opens. Now you will have competition where everyone knows exactly where and who the best recruits are. Now the strategy becomes being the high bidder on the star player and being broke for the other 3 you need (been there, done that in my fantasy auction drafts - seems like a good idea but after the fact it is very boring). Then you become the Texas Rangers winning the services of Alex Rodriguez, but you can't afford any pitching. With the current system it is more likely that you can put together a complete, deep team and build a dynasty by learning to overcome many of the traits that cause us to lose. If you are patient, experienced, savy, creative and think outside the box,  and know when to make your move (early or late, based on your budget) you will be able to build a great dynasty through recruiting. Both sides have a valid point, but I have seen the overbidding for the star players before and it aint pretty. I have built all of my teams from the bottom up and have been able to recruit top 10 recruiting classes at the C- prestige level more than once. Takes hard work and is challenging, but the harder the work, the higher the reward for me. Please do not make the game easier and take away one of the most challenging and exciting parts of the game.

8/25/2010 9:56 PM
rails, i cannot say how i would argue if they had rolled it out differently, because i don't have years of experience playing with it that way.

What i know is this-- at my d3 schools, I have to very strategically decide which states I'm going to spend money to use FSS on, and my recruiting at lower levels is pretty damn national in scope. My 2 d3 teams have players from 7 states and Canada (2 OK, 2 SC, school's in NY) and 5 states (3 VA, 4 NC, 3 MI, HI, MD, school's in VA).

FSS is absolutely connected to geographic recruit generation, and to local school/human distribution, but that doesn't make it any less strategic. Perhaps your hangup on recruit generation and Minnesota is coloring your take on this? Also, I came out several pages ago in favor of making it free at d1 and pay at d2/d3, where I think the limited resources for scouting add to strategy.

The argument people used to have about not making d3 teams pay for d1 recruits is one I could live with. But bottom line, I think information scarcity adds to strategy.     
8/25/2010 9:57 PM
@brian-- good point

@jetwildcat-- i may have to do that myself, not sure why i haven't yet.
8/25/2010 10:00 PM

I have a compromise for Seble. Create a world with free FSS and let people who think its a good idea play it that way. Hell, I might even try it to make sure I am not mistaken. But before we tinker with one the games more fun aspects, maybe it should be tested in another world without affecting those who enjoy it the way it is already.

8/25/2010 10:03 PM
Posted by bunkerbuster on 8/25/2010 10:03:00 PM (view original):

I have a compromise for Seble. Create a world with free FSS and let people who think its a good idea play it that way. Hell, I might even try it to make sure I am not mistaken. But before we tinker with one the games more fun aspects, maybe it should be tested in another world without affecting those who enjoy it the way it is already.

I don't know how hard it would be to open up a beta test world again, but what about having a beta test world where we wouldn't have to pay and it could be like a "turbo world" where there would be like 4 to 6 games simmed per day.  All these ideas could be tested and we could get results quickly (with the world being turbo).  Seble could try out all the new fixes and get lots of data back right away so they could be implemented quickly or fixed quickly.  The new engine is already out so it wouldn't be like those playing in the new world would have an unfair advantage in understanding the game.  I know it'd probably be fairly hard to set up, but if it was run well and games simmed at regular intervals (maybe every 2 cycles, so every 6 hours, 4 games a day) so people paid attention wouldn't this be great for improving the game and working out kinks?
8/25/2010 11:03 PM (edited)
The fact that he's not utilizing a beta test world is downright embarrassing.
8/26/2010 12:26 AM
Posted by Rails on 8/25/2010 9:17:00 PM (view original):
I don't understand the rationale of those who say it would take strategy out of recruiting.  It most clearly wouldn't do that at all.  If anything it would add more strategy (just different a type) and it most certainly would become more competitive--not less.  Is it me (and please tell me it is), but I don't see how users who think this thru don't see a major disconnect with the costs associated with FSS (per state/not distance) and how connected it is to geographic recruit generation it is--not to mention how correlated it is to local human competition (or lack thereof) compared to other schools.

My gut would say that if it was rolled out to be free (or having a different cost or based on miles and not states) in the first place, no one would have been the wiser and those arguing to keep it as is would be doing the same no matter how it was rolled out.  I think it's change that they are arguing against.
Rails, the #1 reason I like FSS is because I don't think recruiting money should fall in one bucket. For a long time, all you did with money was spend it to get considering credit. There was literally no spending of money for any other reason. I think there should be 2 buckets. One, in which you spend money finding the players who are best fit. The second bucket of course is for considering credit spending. I would really like to see that discovery bucket expanded, to have attributes people want to find (like maybe propensity to go to the NBA, or maybe a random preference that makes some guys want to go to a big or little school, with serious weight put into the recruiting equation). Maybe even to add a discovery period of recruiting when you could only use those information gathering tools, not build considering credit, to find the best fits. I don't know if anything like that will ever happen, but I think I would enjoy it, a lot more than the straight auction style system.

One of my favorite things about potential and FSS was that it introduced that second bucket in a limited way. You have to spend money scouting, and also can spend money on evals, which now matter quite a bit, especially in lower divisions. Before the last release, I probably spent a full half of my money discovering who the best players were in lower divisions, and honestly I think that tradeoff is one few made and I think it made a huge difference. Its not everything I would like to see in the "info gathering" part of recruiting, but, I sure do think it is a step up from what we had.
8/26/2010 3:00 PM
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