Posted by Rails on 8/25/2010 9:17:00 PM (view original):
I don't understand the rationale of those who say it would take strategy out of recruiting. It most clearly wouldn't do that at all. If anything it would add more strategy (just different a type) and it most certainly would become more competitive--not less. Is it me (and please tell me it is), but I don't see how users who think this thru don't see a major disconnect with the costs associated with FSS (per state/not distance) and how connected it is to geographic recruit generation it is--not to mention how correlated it is to local human competition (or lack thereof) compared to other schools.
My gut would say that if it was rolled out to be free (or having a different cost or based on miles and not states) in the first place, no one would have been the wiser and those arguing to keep it as is would be doing the same no matter how it was rolled out. I think it's change that they are arguing against.
Rails, the #1 reason I like FSS is because I don't think recruiting money should fall in one bucket. For a long time, all you did with money was spend it to get considering credit. There was literally no spending of money for any other reason. I think there should be 2 buckets. One, in which you spend money finding the players who are best fit. The second bucket of course is for considering credit spending. I would really like to see that discovery bucket expanded, to have attributes people want to find (like maybe propensity to go to the NBA, or maybe a random preference that makes some guys want to go to a big or little school, with serious weight put into the recruiting equation). Maybe even to add a discovery period of recruiting when you could only use those information gathering tools, not build considering credit, to find the best fits. I don't know if anything like that will ever happen, but I think I would enjoy it, a lot more than the straight auction style system.
One of my favorite things about potential and FSS was that it introduced that second bucket in a limited way. You have to spend money scouting, and also can spend money on evals, which now matter quite a bit, especially in lower divisions. Before the last release, I probably spent a full half of my money discovering who the best players were in lower divisions, and honestly I think that tradeoff is one few made and I think it made a huge difference. Its not everything I would like to see in the "info gathering" part of recruiting, but, I sure do think it is a step up from what we had.