Posted by kowboykoop on 8/28/2010 9:22:00 PM (view original):
If a guy is a 45% shooter, than each shot he takes (not considering all other possible variables -- defense, positioning, type of shot, etc.) should have a 45% shot of going in. Simple as that. If he makes one shot, that shouldn't have a damn thing to do with the next shot. If you are seriously telling us that if a player has a hot 1st half, then the engine will FORCE that player's probability of making a shot to go down in the 2nd half until he reaches a predetermined percentage....than that's just absolutely insane and wrong.
If I am missing something...please correct me..because as I understand it now...this game has just gotten significantly worse (unless it's been this way all the time...in which game this game is unplayable).
First off, I do not think there would be any first half and second half arbitrary distinction.
Secondly, it is not as simple as a 45% chance of going in. There is fatigue, defense, ath/spd of the shooter and defender, +/- rating of the defense, etc.
So, what he is saying he did is put in a "Minimal" feedback so that if a guy misses 10 shots in a row, he will be "Slightly" more likely to hit a shot. If he makes 10 in a row, he is "Slightly" more likely to miss one.
This should prevent a team shooting 0-20 from 3 or shooting 18-20 from 3 ... we should have more 30%-50% and less 10% and 90% from 3 .etc.
Again ,,, if there is currently too much variability in the current game, then the only way to combat variability is to feedback previous results into the current try. There is no other way to do it. Was there too much variability before ... according to everyone and their brother, yes.
Why don't we play a couple of games and see what happens before we declare that the change has made the game unplayable, shall we?