interesting... i agree it can effect the viability of certain gimmick game plans or whatever you want to call them... maybe extreme game plans is a better name for them. but at the same time, it decreases your chance of winning the game from a normal game plan, assuming this is one of those cases when you are pretty likely to lose, which is generally when those extreme game plans are played. im not sure if that makes the extreme game plans more or less attractive?
If you are say 10% to win with a normal game plan, and 10.1% with a gimmick (before the change), and that was based on the gimmick having an advantage in all the categories over the other (like chance of winning the shooting battle, the rebounding battle, etc), I would say the gimmick was still always better. But, gimmicks generally benefit in one area. So you might be 10% to win with a normal game plan, with 25% of winning the shooting battle. But with a gimmick, you might be 11%, with 45% of winning the shooting battle and less chance of winning other stuff. Then, the negative effect of the engine change... would um, i dont know, maybe impact the shooting of the gimmick more than the other? Not really sure why but I guess its possible. On the whole, I would guess it mostly all evens out though. Largely I would expect the farther you get from 50%, the more this change matters (it should matter none at 50%, and a lot at say 1%), but that is as a % relative to the starting amount, not as an absolute. So a gimmick might actually be better off because the areas you are more likely to win, are effected by less, and the areas you are less likely to win, are effected more??