Idea on how to fix D1 Topic

The NCAA puts restrictions on recruiting, why aren't there any here?   You can do as many home and campus visits in one cycle as you can afford, not to mention call the kid several hundred times.  If you have limits the schools would have spent similar amounts of money.  It would almost certainly help with national recruiting, you'd have to spend more still, but you know that you'd be able to keep up with the local schools.   Take into account the effects of prestige, take in random considering credit and you've got a system where the little guys have a shot, but the big boys still have an advantage. 

Ideally I'd like to see a situation like college basketball games, where recruits like certain things but not others.  Some are really interested in playing time, others want a top flight school, others want the media stage of a big time conference, and a few want good academics.  Or the opposite.   We've already got a little of that with players wanting specific locations.  We've got conference and school prestige already built in.  Heck we even have study hall minutes to distribute to keep their grades up.  Basically I think recruiting should be more about hitting on the good things your school has than in how much money you can put into a recruit.
9/1/2010 3:58 PM
Posted by waha on 9/1/2010 3:58:00 PM (view original):
The NCAA puts restrictions on recruiting, why aren't there any here?   You can do as many home and campus visits in one cycle as you can afford, not to mention call the kid several hundred times.  If you have limits the schools would have spent similar amounts of money.  It would almost certainly help with national recruiting, you'd have to spend more still, but you know that you'd be able to keep up with the local schools.   Take into account the effects of prestige, take in random considering credit and you've got a system where the little guys have a shot, but the big boys still have an advantage. 

Ideally I'd like to see a situation like college basketball games, where recruits like certain things but not others.  Some are really interested in playing time, others want a top flight school, others want the media stage of a big time conference, and a few want good academics.  Or the opposite.   We've already got a little of that with players wanting specific locations.  We've got conference and school prestige already built in.  Heck we even have study hall minutes to distribute to keep their grades up.  Basically I think recruiting should be more about hitting on the good things your school has than in how much money you can put into a recruit.
I really like this idea.  It reminds of the recruiting system in NCAA Football (EA Sports).  I'd even like to see a negative recruiting feature where you could compare your school in a certain area to another school.  I do think the game would get quite complex trying to add all of this into the software/coding though.
9/1/2010 4:06 PM
I think if they added some simple things to unlock with FSS the game could get better.

Distance (1 would give schools far away an advantage, 10 the opposite)

Playing Time- If high the player would require a certain amount of promised PT or a promised start

Prestige (take conference prestige out of the mix, just make it all about how you perform. Also take out baseline prestiges)

Conference Prestige (this is where playing in a big time conference would give you an advantage)

And others...

9/1/2010 4:16 PM
Posted by tmacfan12 on 9/1/2010 4:16:00 PM (view original):
I think if they added some simple things to unlock with FSS the game could get better.

Distance (1 would give schools far away an advantage, 10 the opposite)

Playing Time- If high the player would require a certain amount of promised PT or a promised start

Prestige (take conference prestige out of the mix, just make it all about how you perform. Also take out baseline prestiges)

Conference Prestige (this is where playing in a big time conference would give you an advantage)

And others...

I think that to call that stuff "simple" is incorrect, as it may easily require large changes in the code.  And recruiting time is still the most wonderful time of the year for me, so I'd be very wary of any change to the actual recruiting process that wasn't extensively beta tested.

But +1 thumbs-up for a really good suggestion.
9/1/2010 4:27 PM (edited)
Posted by mjp8 on 9/1/2010 3:27:00 PM (view original):
Posted by emy1013 on 9/1/2010 3:06:00 PM (view original):
Posted by tmacfan12 on 9/1/2010 2:42:00 PM (view original):
I definitely agree sim recruiting needs to be changed. With my C- St. Joe's team I should not see a recruit from PA considering a C+ sim ai team from Nevada with 6 scholarships. Thats just stupid because I either can not beat that team out or it will take a large portion of my funds when the team should not be going after that guy in the first place. 
Right, because no one would EVER go out of state to play.  Why, exactly, shouldn't Nevada be going after that player?  Because it makes recruiting difficult for you?
They also move across the country at a nominal fee. It would take a PA school a ton of money to steal a Nevada player from Nevada, but Nevada sims can steal a PA player from a PA school with relative ease in terms of money spent
If you guys think that it would take a "ton of money" to take a recruit from a C+ prestige Sim school with six open scholarships, then you're probably not doing something right with your recruiting efforts........

If it's his primary recruit, then yes, it might, but that's no different than an elite battling an A or A+ prestige Sim for a recruit.  If that's the case, then it may be best to look elsewhere, otherwise, Sims are VERY easy to beat during recruiting.  Hell, I've beaten out many a D1 Sim team with D2 schools, which "should" be more difficult due to less recruiting monies.  Again, if it's that tough, may want to change your approach.
9/1/2010 4:48 PM (edited)
It isn't about if you can take the recruit away or not, it is about the money advantadge that is built in. That is all his original point was. For a PA school to battle for a similar player in Nevada would cost a ton of money but it would cost the Sim school virtually nothing extra.
9/1/2010 4:47 PM
make booster easier to get away with like reallife.
9/1/2010 4:50 PM
Posted by mjp8 on 9/1/2010 4:47:00 PM (view original):
It isn't about if you can take the recruit away or not, it is about the money advantadge that is built in. That is all his original point was. For a PA school to battle for a similar player in Nevada would cost a ton of money but it would cost the Sim school virtually nothing extra.
And Sims don't spend ANY additional money on a recruit, so once you get ahead, you've won.  The "only" extra money that they get is if there is any considering credit built up. 
It's kind of funny to me, because since I've been playing, people always complained that the Sims were so bad at recruiting that taking over a team after one was a nightmare.  Now you guys want to take away the only leverage that they have?
9/1/2010 4:51 PM
I agree with emy on this one. I don't think having to battle Sims is a big factor in the Mid Major Blues.
9/1/2010 5:32 PM
Posted by brip87 on 9/1/2010 4:50:00 PM (view original):
make booster easier to get away with like reallife.
This would be kind of interesting.
9/1/2010 5:36 PM
Posted by waha on 9/1/2010 3:58:00 PM (view original):
The NCAA puts restrictions on recruiting, why aren't there any here?   You can do as many home and campus visits in one cycle as you can afford, not to mention call the kid several hundred times.  If you have limits the schools would have spent similar amounts of money.  It would almost certainly help with national recruiting, you'd have to spend more still, but you know that you'd be able to keep up with the local schools.   Take into account the effects of prestige, take in random considering credit and you've got a system where the little guys have a shot, but the big boys still have an advantage. 

Ideally I'd like to see a situation like college basketball games, where recruits like certain things but not others.  Some are really interested in playing time, others want a top flight school, others want the media stage of a big time conference, and a few want good academics.  Or the opposite.   We've already got a little of that with players wanting specific locations.  We've got conference and school prestige already built in.  Heck we even have study hall minutes to distribute to keep their grades up.  Basically I think recruiting should be more about hitting on the good things your school has than in how much money you can put into a recruit.
i actually think having a limit per cycle would do WONDERS to make recruiting more realistic
9/1/2010 5:46 PM
Posted by emy1013 on 9/1/2010 4:48:00 PM (view original):
Posted by mjp8 on 9/1/2010 3:27:00 PM (view original):
Posted by emy1013 on 9/1/2010 3:06:00 PM (view original):
Posted by tmacfan12 on 9/1/2010 2:42:00 PM (view original):
I definitely agree sim recruiting needs to be changed. With my C- St. Joe's team I should not see a recruit from PA considering a C+ sim ai team from Nevada with 6 scholarships. Thats just stupid because I either can not beat that team out or it will take a large portion of my funds when the team should not be going after that guy in the first place. 
Right, because no one would EVER go out of state to play.  Why, exactly, shouldn't Nevada be going after that player?  Because it makes recruiting difficult for you?
They also move across the country at a nominal fee. It would take a PA school a ton of money to steal a Nevada player from Nevada, but Nevada sims can steal a PA player from a PA school with relative ease in terms of money spent
If you guys think that it would take a "ton of money" to take a recruit from a C+ prestige Sim school with six open scholarships, then you're probably not doing something right with your recruiting efforts........

If it's his primary recruit, then yes, it might, but that's no different than an elite battling an A or A+ prestige Sim for a recruit.  If that's the case, then it may be best to look elsewhere, otherwise, Sims are VERY easy to beat during recruiting.  Hell, I've beaten out many a D1 Sim team with D2 schools, which "should" be more difficult due to less recruiting monies.  Again, if it's that tough, may want to change your approach.
all right no need to attack my recruiting, just check my track record with recruits I think im doing just fine there thank you. And yes Im talking about one of their primary recruits, obviously a sim ais secondary recruit is easy to get.

All Im saying is that people are complaining that there are not enough good recruits and that there were a good 7 or 8 in a 500 mile radius of me who were taken by sim ais from across the country. Those 8 guys would make a pretty big difference.
9/1/2010 7:50 PM
Posted by cornfused on 9/1/2010 4:27:00 PM (view original):
Posted by tmacfan12 on 9/1/2010 4:16:00 PM (view original):
I think if they added some simple things to unlock with FSS the game could get better.

Distance (1 would give schools far away an advantage, 10 the opposite)

Playing Time- If high the player would require a certain amount of promised PT or a promised start

Prestige (take conference prestige out of the mix, just make it all about how you perform. Also take out baseline prestiges)

Conference Prestige (this is where playing in a big time conference would give you an advantage)

And others...

I think that to call that stuff "simple" is incorrect, as it may easily require large changes in the code.  And recruiting time is still the most wonderful time of the year for me, so I'd be very wary of any change to the actual recruiting process that wasn't extensively beta tested.

But +1 thumbs-up for a really good suggestion.
yeah true I really have no idea about how the codings work and stuff. Also any change they make they would need to beta test a ton, recruiting is also my favorite part of HD and Im not really having any problems with it but others are so I thought I would throw this out there.
9/1/2010 7:52 PM
Posted by emy1013 on 9/1/2010 5:36:00 PM (view original):
Posted by brip87 on 9/1/2010 4:50:00 PM (view original):
make booster easier to get away with like reallife.
This would be kind of interesting.
9/1/2010 7:57 PM
Posted by tmacfan12 on 9/1/2010 7:50:00 PM (view original):
Posted by emy1013 on 9/1/2010 4:48:00 PM (view original):
Posted by mjp8 on 9/1/2010 3:27:00 PM (view original):
Posted by emy1013 on 9/1/2010 3:06:00 PM (view original):
Posted by tmacfan12 on 9/1/2010 2:42:00 PM (view original):
I definitely agree sim recruiting needs to be changed. With my C- St. Joe's team I should not see a recruit from PA considering a C+ sim ai team from Nevada with 6 scholarships. Thats just stupid because I either can not beat that team out or it will take a large portion of my funds when the team should not be going after that guy in the first place. 
Right, because no one would EVER go out of state to play.  Why, exactly, shouldn't Nevada be going after that player?  Because it makes recruiting difficult for you?
They also move across the country at a nominal fee. It would take a PA school a ton of money to steal a Nevada player from Nevada, but Nevada sims can steal a PA player from a PA school with relative ease in terms of money spent
If you guys think that it would take a "ton of money" to take a recruit from a C+ prestige Sim school with six open scholarships, then you're probably not doing something right with your recruiting efforts........

If it's his primary recruit, then yes, it might, but that's no different than an elite battling an A or A+ prestige Sim for a recruit.  If that's the case, then it may be best to look elsewhere, otherwise, Sims are VERY easy to beat during recruiting.  Hell, I've beaten out many a D1 Sim team with D2 schools, which "should" be more difficult due to less recruiting monies.  Again, if it's that tough, may want to change your approach.
all right no need to attack my recruiting, just check my track record with recruits I think im doing just fine there thank you. And yes Im talking about one of their primary recruits, obviously a sim ais secondary recruit is easy to get.

All Im saying is that people are complaining that there are not enough good recruits and that there were a good 7 or 8 in a 500 mile radius of me who were taken by sim ais from across the country. Those 8 guys would make a pretty big difference.
If you had bothered to notice the phrase that was quoted, you'd have noticed that it was directed at another user, not you.  I know you can recruit, I've seen what you've brought in at Michigan St. 

It seems like it may be a stretch to think that all 7 or 8 of the recruits that you mentioned were the Sims primary recruits, but I guess they could have been.  In that case, just a bit of bad luck this go around.  And you still didn't address the difference, or more accurately the lack thereof, between your situation and the elites having to battle an A or A+ Sim school.

Regardless, my stance in a later post about Sim recruiting remains unchanged.
9/1/2010 8:10 PM
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