Posted by _hannibal_ on 9/8/2010 12:33:00 PM (view original):
Posted by coach_billyg on 9/8/2010 12:23:00 PM (view original):
Posted by _hannibal_ on 9/8/2010 12:04:00 PM (view original):
Personally, I would rather recruiting came down to who used their funds the most wisely, who has better prestige, who picked their battles correctly instead of who guessed the CV:HV ratio more accurately. Removing that kind of randomness makes a game more strategic (consider chess vs monopoly). Furthermore, it puts beginners and long-time players on a more even footing; apparently many people are against this despite ostensibly being interested in promoting the health of the game.
Now before you jump down my throat, I understand that the effect is not very large in this instance. And thank you for your opinions.
i think that is a pretty reasonable viewpoint. i guess i would be fine with it either way - but recruiting would have to be redesigned to match the philosophy that recruiting should be transparent, for a level footing between vets and new players. you would have to disclose or remove things like, how do you know if a guy is going pro, booster gifts, how to figure out when guys will drop down, how to figure out how much it will cost to pull a player down, how sims recruit, and so on. quite an overhaul, it seems to me, which is probably why i favor not changing it - i think the current system is pretty good.
Now you have hit some interesting points here. For example, CS has given us a pretty good idea of how SIMs recruit. Why has that information been shared but not the CV:HV ratio? Pull downs are another thing -- I was playing for quite some time, read the forums regularly and never even heard of pull downs until about 30 seasons into the game (I have one other alias). If that is a legitimate part of the game, why isn't it in the documentation? I'm not really into the "secret alchemists club" a lot of players seem to want; I think it detracts from the overall health of the game.
Rececruiting change:
1) Recruiting effort should equate to getting a larger chance of signing a player (not DEFINITELY signing a player)
2) The more effort you put in, the more ping pong balls you get- and chance at signing the player.
3) At the end of signings, you draw the ping pong balls to see if you sign the player.
4) Only the top 4 teams get to have ping pong balls in the basket. If your the 5th team, you get no balls, and no chance of signing.
5) There are three signing periods.
6) The third signing period can either be done how it is now, or you can make that ping pong style as well.
Impact: gives small teams chance to get big guns (although not a very large chance- and they take on considerable risk to have a chance at all).
increases strategy- will you try to sign all your players early? Will you wait until round 3? Will you put all effort in 1 player or spread the wealth?
makes distance play less of a factor (although still a significant one).