This is one of those things that makes you stop and think a minute or two. At least it did me. There is so much said in so few lines of the original post and in some of the ones that follow. I guess first, I should give my opinion to OR since that is what (I think) he was asking for (or maybe eh was just stating his own and seeing where that went. Anyway, I think that the engine needs to simulate real life to at least some point. As someone stated, it always seems odd to never see any 20 or 30 point a game scorers, 10 boards or even averaging 5 dimes when you commonly see those averages (not in the same player) in college basketball. It seems that the root of this is actually the way that fatigue works in conjunction with the ratings to artificially limit the "quality" minutes that a player can play. This is further exacerbated by the (unrealistic?) demands of all players not freshmen to play. There are few teams where underclassmen that are not starting get the number demanded here, especially the last 2 or 3 or 4 on a team. I think that this even contributes to higher average team stats since these secondary players only play when they are fresh thus always playing at their best (I know there are foul out situations, but in general). It also seems like the secondary players are not really that much worse than the primary players which does not really mirror real life ball (thus not mirroring real life stats) as many teams only go 7 or 8 deep some 10 but few 12.
Point 2: I couldn't agree more and I think it is rather refreshing :)
Point 3: At least within reason. Everyone has seen the 1 game abberations in RL those are not the problem (at least imho) but rather the 1 game followed by another game followed 5 games later by another, etc. And point 4 follows 3 as surely as night follows day, again, in my opinion.
5. I agree with the statement although I appear to be in a very distinct minority when i consider recruiting, prestige, and jobs to be fairly unbalanced by design, thus making it inherently unfair, just like RL. Of course, Duke has an advantage over Florida International. In RL, that is just how it is, in here, I do not get it (yes I understand what people say, I just don't get why that is such a good thing unless you already have Duke :)
6: I like most of what Davis said and some of those, especially the box and 1 are a pet peeve of mine because it does not even attempt to be a box and one but rather a matchup zone and one is nothing like the other.
7. While I can deal with grades and injuries and early entry, they all pretty much are killjoy items with no real add to the game that I can tell. Having star players go down at the critical time is painful when it happens to you and does not really make it more enjoyable for the other coaches (again, my opion)
8. To isack's point, if there are gonna be press/fastbreak teams and I can only think of a few that are close, Loyola-Marymount back a decade, Arkansas with their "40 minutes of Hell" and Grinell with the 150 point a game offense and 30+ a game takeaways, well, those teams look and play very different than the ones here. In fact, honestly, if you have the IQ, I think that almost any team can play at least 2 or 3 of the offenses or defenses and come out very close to the same, especially offenses. (I think the defenses are actually showing mroe differentiation in the new engine but that is purely anecdotal from my teams and the ones I have played against.
9. I think we are beginning to see a lot more variation in players stats, not wholly brought about by new recruits as some of the players are old style and the variations are showing with them too. Some are becoming stars, some are becoming nobodies and some are now very inconsistent. if that can be mixed with the std devs and averages, then I think that is good too. Maybe it will be when this all settles down.
wow, 5 posts in two weeks. I will have to be quiet now for several months to make up for it
