passing impact on fg% - very important!! Topic

well, i guess its only important if you were involved in the discussion several months back about whether or not there was any capacity in which a player on a team could impact the fg% of another player. for example, if a great pg with great passing will get his guy better open looks and thus a better fg%.

a couple people came forth with some great information that said there is no impact. i argued from the writeup of the NBA sim, in which assists were clearly part, that passing must be in HD. also that from common sense, it just simply had to be part of the thing, and also from experience. but multiple CS tickets from multiple people proved me wrong, and demonstrated, no rating of 1 team mate impacts the fg% of another.

well, apparently, this has changed. i have half kept an eye on this in the new engine, and concluded passing had to be a factor, so i wrote this ticket:

Hi,
A while back (before you rewrote the engine), we talked about how passing was not a factor in the offensive performance of other team mates (except turnovers). This was just one example of a greater issue where no attribute of one player effected the fg% of another, the glaring real life discrepancy being how big an impact a great pg has on his team mate's ability to get good looks. Now that you rewrote the engine, I am wondering if you made any adjustment for this issue? It seems to me like you have, but then again, I was wrong the first time, so.... :)
Thanks!
Jeff


and got this response:
Yes, the passing ability of a player's teammates does impact his FG%.


I never saw anything in the dev chats or the release notes or the forums about this change, so if this has already come up, then my apologies. Otherwise, I figure it is something people will definitely want to be aware of!

on a final note, i think it is great we have a site staff that is willing to directly answer a question like this, which was (at least in my experience) definitely not the case before.
11/12/2010 11:24 AM
this does not suprise me, but thanks for sharing this
11/12/2010 12:19 PM
I also got a reply from CS saying that pull downs didn't work by spamming calls, letter, coach calls. But it did. They also said that you could double team in the press manually... In my experience, they have always been willing to directly answer questions. Giving the correct answer hasn't always been what they are best known for. If you want to buy into it, then for cs for at least getting 1 user to trust them.
11/12/2010 12:39 PM
Where have I been?  I just assumed this was the case all along.
11/12/2010 12:39 PM
Posted by jayhawks2130 on 11/12/2010 12:19:00 PM (view original):
this does not suprise me, but thanks for sharing this
well, it doesn't surprise me either. but it surprised the **** out of me in the first place, when i found out passing didn't affect fg%! it made me question everything i had ever learned about HD, so i guess the importance may be over stated in my mind. still, at the least, i figure this is important to know for choice of sf and also the tradeoff between different kinds of pgs.
11/12/2010 12:43 PM
Posted by furry_nipps on 11/12/2010 12:39:00 PM (view original):
I also got a reply from CS saying that pull downs didn't work by spamming calls, letter, coach calls. But it did. They also said that you could double team in the press manually... In my experience, they have always been willing to directly answer questions. Giving the correct answer hasn't always been what they are best known for. If you want to buy into it, then for cs for at least getting 1 user to trust them.
well, seble repeatedly confirmed what he said, and also said he didn't agree with it and would change it at some point. so that gave me a lot more confidence in what he said than the pulldown type thing which old admin repeatedly showed he had no idea wtf was going on with. and he also never admitted anything was wrong anyway so figured it was only fair to give new admin a clean slate in that department.
11/12/2010 12:47 PM
I'm not sure he knows what hes doing anymore, or if he ever did. He made the re-write to make changes quickly and it seems like he doesn't know how to do it. Hes had bugs that he can't figure out why they are happening, and the only changes hes made has been bad for the game. Rebounding doesn't matter anymore, which use to be one of the most important areas in the game. Upsets don't happen, even though he thinks they do. Good players won't have bad games, and bad players won't have good games anymore. They are now limited to how good/bad they can be, which isn't good at all. He killed the press, but now FB is on the rise because more possessions = you will get more out of your players. You may have a guy that will range between 38 and 44% shooting, so the more shots he takes, the better game he will likely have. Until he proves he has any idea what hes doing, he can tell me the sun is going to rise tomorrow and I won't believe it. I can keep wishing I guess.
11/12/2010 1:11 PM
Upsets don't happen anymore?

He killed the press?

Good players don't have bad games?
11/12/2010 1:16 PM
Check, check and check. You also forgot about rebounding, and how crazy stamina is which is what killed off the press.
11/12/2010 1:22 PM
yeah, upsets definitely happen. i lost the 1v64 matchup for the first time last season. it was pretty brutal, considering i just breezed through the CT of one of the best confs in d2 history.

11/12/2010 1:24 PM
Posted by furry_nipps on 11/12/2010 1:22:00 PM (view original):
Check, check and check. You also forgot about rebounding, and how crazy stamina is which is what killed off the press.
stamina and also fouls killed the press. when you randomly have your best 2 players get in foul trouble in the first 5 minutes a few times a season, its hard to play the press is your goal is winning the title.

seble did mess with stamina/fatigue somewhat obscenely for a few releases. but i think it has gotten more reasonable, and the press is less killed off than it was an certain points. i still can't believe how ridiculously extreme the fatigue change was when the new engine came out. my teams started 1-20, two of which were NT quality and one of which was easily the best in the country.
11/12/2010 1:26 PM
Posted by furry_nipps on 11/12/2010 1:22:00 PM (view original):
Check, check and check. You also forgot about rebounding, and how crazy stamina is which is what killed off the press.
I agree about rebounding.  I think you're exaggerating the others.
11/12/2010 2:01 PM
You guys act like killing the press was a bad thing.

IMO, that was the best part of the recent changes. The crazy advantage you got playing an unrealistic defense was the problem.
11/12/2010 2:18 PM
Posted by furry_nipps on 11/12/2010 1:22:00 PM (view original):
Check, check and check. You also forgot about rebounding, and how crazy stamina is which is what killed off the press.
I would call this an upset:

St. Martin vs. Hawaii Pacific

I was supposed to win by 1 and I lost by 22 because my 2 best players had 5 fouls each and played 13 and 15 minutes because of the fouls.  What do you mean upsets never happen.  I have been involved in at least 5 upsets on my 3 teams in the last 2 seasons.
11/12/2010 2:24 PM (edited)
Posted by HalfAstros on 11/12/2010 2:19:00 PM (view original):
You guys act like killing the press was a bad thing.

IMO, that was the best part of the recent changes. The crazy advantage you got playing an unrealistic defense was the problem.
i didnt mean to give that impression. however, randomly (with decent probability) having foul situations so insanely terrible that you virtually are guaranteed to lose is not how i would have made the press worse. it did need to be toned down, i just don't like the way it was done. the double team thing working 25% of the time is pretty clearly the first place to start, at least in my opinion.
11/12/2010 3:06 PM
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