Thoughts on a hypothetical player Topic

Yeah, I thought recruiting with an A+ at D2 would be easier (it was when I has one in Allen).  But there are a lot of great coaches in that area of the country, and frankly, the D1 sims sniped all of the guys I really wanted.
11/15/2010 4:09 PM
Posted by tianyi7886 on 11/15/2010 4:08:00 PM (view original):
He looks a little slow and a bit unathletic for a D2 SF. I like his other stats alot but spd/ath leaves alot to be desired for. 
Yeah, that's my issue.  Can he be an effective defender/scorer playing against elite D2 competition?  I don't need him to be elite, just wondering if he can be an effective player off the bench.  I think he probably can as a junior/senior, but I'm not sold.
11/15/2010 4:11 PM
Posted by isack24 on 11/15/2010 4:09:00 PM (view original):
Yeah, I thought recruiting with an A+ at D2 would be easier (it was when I has one in Allen).  But there are a lot of great coaches in that area of the country, and frankly, the D1 sims sniped all of the guys I really wanted.
Dont be scared of sim d1.  Easy pickings.  If they have the guy you want take them.
11/15/2010 4:16 PM

Ha.  Well, I know you and billyg have discussed it before, but what's the best way to knock off a D1 sim?  Isn't it harder in the new engine?  And the sims that were on my guys each had 6+ schollies.

11/15/2010 4:18 PM
I like guys who can play mulitiple positions, the 2nd guy is pigeonholed into SF and a very slow 1 at that. The 2nd one will be able to play both SF and PF and will help you recruiting in future seasons because if you have to decide between a SF or PF you can take the best available player whereas if you take #2 you would have to recruit a PF.
11/15/2010 4:24 PM
Posted by isack24 on 11/15/2010 4:18:00 PM (view original):

Ha.  Well, I know you and billyg have discussed it before, but what's the best way to knock off a D1 sim?  Isn't it harder in the new engine?  And the sims that were on my guys each had 6+ schollies.

It's pretty easy to take a recruit from a simmy as long as the FSS doesn't say the school is tight or a high priority which should rarely be the case when a D1 school is on somebody that a D2 school can get. Just pull him down like anybody else but just make sure you have enough money to do 20 evals and 5 HVs, it could take that much effort and possibly a bit more.
11/15/2010 4:26 PM
Exactly distance is key.  20 evals close to home can be cheap and that may even be enough.  If not once he considers use its down hill.
11/15/2010 4:41 PM
Posted by isack24 on 11/15/2010 2:32:00 PM (view original):
Essentially, the difference is this:

70 ATH               50 ATH
35 SPD               50 SPD
45 REB               75 REB
75 DEF               50 DEF
90 LP                  70 LP
40 PER               70 PER
C FT                    B FT

Thoughts on that?
I would take the guy on the left hands down. Having players that can play 2 or 3 different positions is a huge advantage, and makes game planning against you a nightmare for opposing coaches(see the game where mason destroyed my team because he rolled a 90+ speed player at SF when i wasn't expecting it). Also i have found it better to either have great ATH or great SPD if you can't find a player that has great numbers in both, middle of the road players i.e. 50/50 players always seem to under preform.
11/16/2010 12:42 AM
Posted by brip87 on 11/15/2010 4:16:00 PM (view original):
Posted by isack24 on 11/15/2010 4:09:00 PM (view original):
Yeah, I thought recruiting with an A+ at D2 would be easier (it was when I has one in Allen).  But there are a lot of great coaches in that area of the country, and frankly, the D1 sims sniped all of the guys I really wanted.
Dont be scared of sim d1.  Easy pickings.  If they have the guy you want take them.
It's definitely possible, but it's not nearly that easy. I've gotten lucky and signed a guy vs. a DI sim off with only about $5K of local effort, and I've had several times spending more than $10K locally and not even taking the lead. (Always after FSS indicated that the recruit was not a high priority.)
11/16/2010 7:46 AM
I think distance is the big thing.  the cheaper the evals the better.  in fact i would battle a d1 human .
11/16/2010 8:01 AM
Posted by brianp87 on 11/16/2010 8:01:00 AM (view original):
I think distance is the big thing.  the cheaper the evals the better.  in fact i would battle a d1 human .
Oh, no question distance is huge. But I'm saying even on a local player who was not a high priority, there have been several times where I've spent $10K + and not taken the lead.
11/16/2010 8:21 AM
Posted by joshj87 on 11/16/2010 12:42:00 AM (view original):
Posted by isack24 on 11/15/2010 2:32:00 PM (view original):
Essentially, the difference is this:

70 ATH               50 ATH
35 SPD               50 SPD
45 REB               75 REB
75 DEF               50 DEF
90 LP                  70 LP
40 PER               70 PER
C FT                    B FT

Thoughts on that?
I would take the guy on the left hands down. Having players that can play 2 or 3 different positions is a huge advantage, and makes game planning against you a nightmare for opposing coaches(see the game where mason destroyed my team because he rolled a 90+ speed player at SF when i wasn't expecting it). Also i have found it better to either have great ATH or great SPD if you can't find a player that has great numbers in both, middle of the road players i.e. 50/50 players always seem to under preform.
Where else could the guy on the left play?

The guy on the right can play 3/4.  I'm not putting a guy with 45 reb at PF.
11/16/2010 8:26 AM
Posted by girt25 on 11/16/2010 8:21:00 AM (view original):
Posted by brianp87 on 11/16/2010 8:01:00 AM (view original):
I think distance is the big thing.  the cheaper the evals the better.  in fact i would battle a d1 human .
Oh, no question distance is huge. But I'm saying even on a local player who was not a high priority, there have been several times where I've spent $10K + and not taken the lead.
What did the fss say about the sim schools position?  I think I have seen that there may be gray areas as to what they mean.  I assume all the not a priority messages are equal.  When I battle a d1 I like the evals to be 188 each so its only 3600 for the pull down in most cases then. I do the math and use the most cost effective from there.  Which im sure you know even better then me what that would be.  so 10 of them would be 8300.  I think this is an overkill but 12k for a big time player seems ok.  Ive lost guys spending 10k on to jucos that hurts.
11/16/2010 8:43 AM
Posted by isack24 on 11/16/2010 8:26:00 AM (view original):
Posted by joshj87 on 11/16/2010 12:42:00 AM (view original):
Posted by isack24 on 11/15/2010 2:32:00 PM (view original):
Essentially, the difference is this:

70 ATH               50 ATH
35 SPD               50 SPD
45 REB               75 REB
75 DEF               50 DEF
90 LP                  70 LP
40 PER               70 PER
C FT                    B FT

Thoughts on that?
I would take the guy on the left hands down. Having players that can play 2 or 3 different positions is a huge advantage, and makes game planning against you a nightmare for opposing coaches(see the game where mason destroyed my team because he rolled a 90+ speed player at SF when i wasn't expecting it). Also i have found it better to either have great ATH or great SPD if you can't find a player that has great numbers in both, middle of the road players i.e. 50/50 players always seem to under preform.
Where else could the guy on the left play?

The guy on the right can play 3/4.  I'm not putting a guy with 45 reb at PF.
i would play him at the 3/4/5 any of them would work.
11/16/2010 11:20 AM
Posted by isack24 on 11/15/2010 4:18:00 PM (view original):

Ha.  Well, I know you and billyg have discussed it before, but what's the best way to knock off a D1 sim?  Isn't it harder in the new engine?  And the sims that were on my guys each had 6+ schollies.

actually more schollies is better. the sim spends the lion's share of their money on their top (scholarships - 2) players, slanted heavily towards their higher priorities. with 6 scholarships, that is 6 split 4 ways. 3 is the worst - 3 split 1 way, and you know its the sim's top target.

as long as FSS indicates not a high priority, i have never had trouble at close distance (i would say even 200-360 is pretty safe). you do have to be prepared to spend 8-10k if you are unlucky though. but frequently 5 can do it.

also i don't think its any harder in the new engine. you just can't do long distance battles (against sims, i recently battled a d1 human at long distance but only bc he pays for that distance too - sims don't).

ideally you can wait until the guy drops to you naturally to save the money on evals. but if not spend the minimum on evals then go all home visits.
11/16/2010 11:25 AM
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