i think the answer largely lies in what has changed about the press in the new engine. the damaging impact of fatigue went up a lot - although seble has given some cryptic message about tempo not affecting the fatigue of the other team, i would assume possessions still do. but the biggest change is their vulnerability to fouls, which was pretty much out of control for a while there, and now is still serious. uptempo is the obvious answer, but im not sure it works - when i ran press, i absolutely loved teams to run uptempo against me. so its hard for me to think that is the answer.
however, there is another approach implied by the above, that works in some cases. if the other team is not particularly deep inside, you can push it inside (i would not set my guards 3 point setting down, rather, give more distro to inside scorers). this will increase the fouls drawn by those players, hopefully getting at least one in foul trouble, which will impact the fatigue of the rest and hopefully lead to more fouls. IMO, if you are going to adjust off your normal game plan, this is your best bet for the press. one of the primary reasons i switched from all press to no press (which, admittedly, was a lot more screwed at the time - the fatigue change seble first came out with was just ridiculous, and his correction has gone far to once again make the press viable) was because i saw no good counter to an opponent who pounded it inside, except to have lots of bigs, which directly conflicts with the press's emphasis at strong defensive guards at the 1-3 with high iqs. i figured even though people weren't really playing the strategy yet, the change to big man fg% was so severe, that some would have to go that route eventually, and you would be heavily disadvantaged by such an opponent should you meet late in the NT.