Posted by Rails on 12/29/2010 3:34:00 PM (view original):
What are the % of humans, billy? I also think that a more conclusive opinion can be formed by date, not season because users dropping in a world wouldn't tell us much if another world had just opened up (i.e. If # of users dropped in World 1 by 100 after World #2 opened with 200 it would still be a net gain).
That said, I have been unretired for three seasons and can tell you that if the last three unretired seasons would have been my first three seasons, I would not have chosen to stay as long as I did (and every other game I think to myself why did I unretire). Is that the engine, FSS, or general apathy? I don't know.
Rails - funny - I sort of am enjoying it a bit more again, d1 is a whole new game from before, I now have 2 d3 teams again, one a total rebuild with a C prestige and 9 scholies - it ain't so easy finding those gems in d3 with a C prestige and only about 18k to play with - I am pretty sure at the highest level, the engine has little holes in it that even the game designers really did not imagine, such that each time a major change comes along, it is a challenge to sort it out ... from what I can tell, seems like those who have the new engine wired may be different coaches from the usual crowd, although the usual crowd still does very well. I am in the process of overhauling several aspects of my 'base' attack in the game - of course, one still needs the horses ... hopefully that never changes about the game.
Gil, did not mean to belittle the stats you posted or the trend - I see it too - if I saw some exit strategy that would fix this I am all for it - otherwise, best I can do is try to make the game as it is as fun as it can be for myself and anyone else that asks. As you know, nobody who coaches here tried harder to stop this mess before it started, but that is water over the damn.