most pressing change..... Topic

if you had to change one thing, what would it be? 

For me, it would be in game lineups/matchups.  Starters, crunch time, winning by 10 or more, losing by 10 or more.....defensive matchups (i.e. my PG on his SG).

How tough would that be?  I dont play any other WIS games anymore, but it seems HD is tryin dumb it down a bit versus adding features to give good strategists a chance.
1/29/2011 3:25 AM
I would change the logic that determines the increase/decrease of player stamina during the off-season. Under the old engine, stamina increased at a faster rate, but was also subject to larger decreases between seasons. Now, the increase in stamina is determined by the same logic that controls the other player attributes. However, I'm quite confident that the off-season decrease in stamina is still equivalent (or largely similiar) to the amounts under the onld engine. This decrease under the old system wasn't really an issue since there always tended to be a net gain; however, under the current system I find it much more difficult to achieve substantial improvement in players that have low stamina to begin with (independent of whether a player has high potential in stamina or not). Later gaters. 
1/29/2011 5:15 AM
Again, I don't really see why adding the ability to calculate your OWN player rating formula from within WIS rather than exporting to excel is 'dumbing it down'.  
1/29/2011 7:43 AM
widen period in which one can enter first recruiting cycle actions - allow one to enter such moves before the cycle, say 5 or 10 hours - the actual cycle st ill runs from 6-8 ET but you can input them in advance
1/29/2011 7:45 AM
For me it is how the engine handles defense.  There isn't nearly enough functionality in the engine to allow coaches to control their defense.  For example, in a M2M you should be able to chose which of your players guards which of your opponents (PG can guard SG, etc.).  Also, you should have more control over your defensive pressure.  We should be able to run a high pressure defense to try to offset someone we KNOW will run slowdown.  I just don't feel like I have much control over my defense at all.
1/29/2011 8:48 AM
Posted by mduncanhogs on 1/29/2011 8:48:00 AM (view original):
For me it is how the engine handles defense.  There isn't nearly enough functionality in the engine to allow coaches to control their defense.  For example, in a M2M you should be able to chose which of your players guards which of your opponents (PG can guard SG, etc.).  Also, you should have more control over your defensive pressure.  We should be able to run a high pressure defense to try to offset someone we KNOW will run slowdown.  I just don't feel like I have much control over my defense at all.
So, would you have the PG guard the opponents SG ... or would you have Smith (your PG)  guard Jones (his SG).  What would you like to happen if your #2 PG comes in, should he also guard Jones?  What happens if Smith (your #1 PG) is in and his #2 SG comes in, would you then like Jones to shift back to his #1 PG, etc.

As you can see, this opens up a huge can of worms and it is not as simple as have PG guard SG.


1/29/2011 8:55 AM
Posted by hughesjr on 1/29/2011 8:55:00 AM (view original):
Posted by mduncanhogs on 1/29/2011 8:48:00 AM (view original):
For me it is how the engine handles defense.  There isn't nearly enough functionality in the engine to allow coaches to control their defense.  For example, in a M2M you should be able to chose which of your players guards which of your opponents (PG can guard SG, etc.).  Also, you should have more control over your defensive pressure.  We should be able to run a high pressure defense to try to offset someone we KNOW will run slowdown.  I just don't feel like I have much control over my defense at all.
So, would you have the PG guard the opponents SG ... or would you have Smith (your PG)  guard Jones (his SG).  What would you like to happen if your #2 PG comes in, should he also guard Jones?  What happens if Smith (your #1 PG) is in and his #2 SG comes in, would you then like Jones to shift back to his #1 PG, etc.

As you can see, this opens up a huge can of worms and it is not as simple as have PG guard SG.


Yeah, it is clearly complicated.  I think it would have to be fairly simple at first and just have it where you chose which position on your team guards which position on their team and keep in mind that it is for starters, backups, etc.  That's the way it is now just without the choice of having your PG slot guard their SG slot.

The bigger issue to me is the ability to set the tempo of the game more through your defense by playing a high pressure defense to offset slowdown.  I would also like to be able to pick defensive pressure on each of my opponents playes.  For example, if he has a weak ball handling guard it would be nice to be able to turn up the pressure just on that one player to force turnovers at the risk of my player guarding him getting more fouls. 
1/29/2011 9:04 AM

The people keep asking for great changes but WIS isnt listening to its customers.I guess we can keep suggesting these great changes on here to make ourselves feel better.

1/29/2011 10:17 AM
Posted by hughesjr on 1/29/2011 8:55:00 AM (view original):
Posted by mduncanhogs on 1/29/2011 8:48:00 AM (view original):
For me it is how the engine handles defense.  There isn't nearly enough functionality in the engine to allow coaches to control their defense.  For example, in a M2M you should be able to chose which of your players guards which of your opponents (PG can guard SG, etc.).  Also, you should have more control over your defensive pressure.  We should be able to run a high pressure defense to try to offset someone we KNOW will run slowdown.  I just don't feel like I have much control over my defense at all.
So, would you have the PG guard the opponents SG ... or would you have Smith (your PG)  guard Jones (his SG).  What would you like to happen if your #2 PG comes in, should he also guard Jones?  What happens if Smith (your #1 PG) is in and his #2 SG comes in, would you then like Jones to shift back to his #1 PG, etc.

As you can see, this opens up a huge can of worms and it is not as simple as have PG guard SG.


so on the player game plan add a drop down by each opponent's name next to the doubleteam options that has each of your players in it (like depth chart does) and you can toggle a particular player of yours to guard a particular player of his. I'm not a programmer, so i don't know how hard it is to implement, but I don't see a huge can of worms.
1/29/2011 10:22 AM
I agree with mduncanhogs. It wouldn't be hard to have a setting for players on both defense and offense. I can't see a big problem to have coaches pick who their starters are going to guard. Then again, It wouldn't be hard for an opposing coach to swap their pg/sg starting positions, thus making game planning that much more of a guessing game.
1/29/2011 10:53 AM
1) FSS cost structure, 2) value of individual stamina levels versus team depth
1/29/2011 10:54 AM
Posted by dacj501 on 1/29/2011 10:22:00 AM (view original):
Posted by hughesjr on 1/29/2011 8:55:00 AM (view original):
Posted by mduncanhogs on 1/29/2011 8:48:00 AM (view original):
For me it is how the engine handles defense.  There isn't nearly enough functionality in the engine to allow coaches to control their defense.  For example, in a M2M you should be able to chose which of your players guards which of your opponents (PG can guard SG, etc.).  Also, you should have more control over your defensive pressure.  We should be able to run a high pressure defense to try to offset someone we KNOW will run slowdown.  I just don't feel like I have much control over my defense at all.
So, would you have the PG guard the opponents SG ... or would you have Smith (your PG)  guard Jones (his SG).  What would you like to happen if your #2 PG comes in, should he also guard Jones?  What happens if Smith (your #1 PG) is in and his #2 SG comes in, would you then like Jones to shift back to his #1 PG, etc.

As you can see, this opens up a huge can of worms and it is not as simple as have PG guard SG.


so on the player game plan add a drop down by each opponent's name next to the doubleteam options that has each of your players in it (like depth chart does) and you can toggle a particular player of yours to guard a particular player of his. I'm not a programmer, so i don't know how hard it is to implement, but I don't see a huge can of worms.
Who does Jones guard if Smith is not in the game?
1/29/2011 11:03 AM
Posted by Rails on 1/29/2011 10:54:00 AM (view original):
1) FSS cost structure, 2) value of individual stamina levels versus team depth
would take away the minimum of 200 so if you wanted to scout say, dc, it wouldn't basically cost more per player.

1/29/2011 11:20 AM
Posted by hughesjr on 1/29/2011 11:03:00 AM (view original):
Posted by dacj501 on 1/29/2011 10:22:00 AM (view original):
Posted by hughesjr on 1/29/2011 8:55:00 AM (view original):
Posted by mduncanhogs on 1/29/2011 8:48:00 AM (view original):
For me it is how the engine handles defense.  There isn't nearly enough functionality in the engine to allow coaches to control their defense.  For example, in a M2M you should be able to chose which of your players guards which of your opponents (PG can guard SG, etc.).  Also, you should have more control over your defensive pressure.  We should be able to run a high pressure defense to try to offset someone we KNOW will run slowdown.  I just don't feel like I have much control over my defense at all.
So, would you have the PG guard the opponents SG ... or would you have Smith (your PG)  guard Jones (his SG).  What would you like to happen if your #2 PG comes in, should he also guard Jones?  What happens if Smith (your #1 PG) is in and his #2 SG comes in, would you then like Jones to shift back to his #1 PG, etc.

As you can see, this opens up a huge can of worms and it is not as simple as have PG guard SG.


so on the player game plan add a drop down by each opponent's name next to the doubleteam options that has each of your players in it (like depth chart does) and you can toggle a particular player of yours to guard a particular player of his. I'm not a programmer, so i don't know how hard it is to implement, but I don't see a huge can of worms.
Who does Jones guard if Smith is not in the game?
couldn't it just go back to the normal logic then and have him guard his position?
1/29/2011 11:20 AM
Posted by willowcards2 on 1/29/2011 10:17:00 AM (view original):

The people keep asking for great changes but WIS isnt listening to its customers.I guess we can keep suggesting these great changes on here to make ourselves feel better.

actually, some of seble's recent changes have been in response to suggestions - they appear to listen - but my take is that they have priorities that may not always match users AND some suggestions involve a high ratio of effort to effects and therefore get lower priority

I dont mind them tackling things that are either

a. easy

or

b. important
1/29/2011 12:03 PM
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