Posted by moy23 on 2/3/2011 6:27:00 PM (view original):
Posted by coach_billyg on 2/3/2011 6:14:00 PM (view original):
Posted by moy23 on 2/3/2011 6:09:00 PM (view original):
Personally I would have just steepened the recruit generation curve at the front end so there are way less elite recruits and kept the curve the same in the middle to back end. Thus less elites to go around and more players with larger core attribute and potential variance. I.e. teams would have to choose between an 85 lp/65 reb post player or a 65 lp/85 reb post player.... rather than having more 85/85 post players.
you would have done that when, to recruit generation before seble's new engine, or just now (just before his last change yesterday)?
Just now. I think there are too many elite players as it is right now (just check out my u of I team - 9 points away from 11 players over 800 with some 10 games to go). Edit.... I don't even use fss and pretty much put 10 practice mins on each category so its not like I'm some practice minutes guru. I don't have to when I'm 'only' going after elite recruits. Bringing the # of elites down would force me to use fss like everyone else and to master practice mins.
well moy, i guess 6 months ago, when i was coaching in tark with 196 other human coaches, i would disagree that there are too many elite recruits. now, with 126 other human coaches, i tend to agree with you. it used to be roughly impossible for me at kentucky, surrounded by some great big 6 and acc teams, with a solid big 10, to recruit only elite players. just couldn't be done, at least not without taking at least 2 or 3 walk ons regularly, competition was just too hot. now, even though its still a pretty competitive area relative to the rest of tark IMO, that also means there are more elite recruits there, and with even a handful of quality opponents gone, it makes it a lot easier.
anyway, i think making an extremely limited number of elite players is in general, a bad idea. it essentially forces early entries to leave earlier. i think that would drastically diminish the value of elite players, while increasing the competition for them, and honestly they might not even be worth it anymore. if you want to basically get rid of good recruits all together, and have a steady curve the whole way like in d2 - i would be fine with that. but if you are going to have elite players, i want a smooth curve on down to the steady progression part, not for quality to fall off a cliff between elite and the steady progression. i just don't think the game would function right with say half as many elites, and the rest the same - the 90% of elites with the personality to leave early almost all would leave after freshman year, and the few that stuck around would dominate the game like never seen before.
*if* we had national recruiting, and elites with iq, essentially making them 1 and dones who actually could have a huge impact, then i would be totally on board with something like what you propose. i have no problem with almost all of the recruits being "mediocre" by todays standards, with only like 10 or 20 elite recruits who leave after 1 year anyway. that would allow mid majors to compete with bcs schools, while preserving the advantage of the elite school to enough of a degree. i just want some balance, i don't particularly care about the form it comes in.