Posted by ethan66 on 2/11/2011 6:30:00 PM (view original):
The only time I've used target minutes was in my first season, when I tried to fulfill a recruiting promise.
I won't do it again. Basically you're telling the player "I don't care how tired you are, stay in the game".
With some practice and trial, you can almost as easily manage minutes through the fatigue settings.
You can avoid this problem largely by under-allocating your minutes so that they add up to fewer than 200 for the team. The engine distributes the "extra" minutes as needed (starters in close game situations, bench players in blowouts) and you dodge the problem of playing into extreme fatigue because the player has a low target number of minimum minutes, so they'll still sub in/out when they start to tire.
If a kid picks up three fouls in two minutes and he's set for 19-23, then you might still have an issue, but outside of those extreme cases there's an easy way to dodge the problem using minutes.