Posted by seble on 2/16/2011 2:03:00 PM (view original):
Posted by kmasonbx on 2/16/2011 12:59:00 PM (view original):
I don't think that distribution of players is a good thing at all. All this means is that D2 teams can pull down less players, and the fact that D2 teams were pulling these guys down to begin with means D1 schools weren't going after them anyway. So instead of going to D2 schools they will either go to sim D1s or JUCO.
What was happening is that DII teams had a huge pool of players to recruit, more than they should have had. So a lot of the top DII teams were taking recruits that should have gone to the mid-to-lower level DI teams. That was making DI recruiting pretty challenging because those schools had to compete with the top DII teams in addition to the normal competition. There were also too few recruits for the lesser DIII teams.
i agree on the first part, too big a d2 pool.
but it sounds like you are suggesting what makes low d1 hard in the engine before today is, they also had to battle d2 teams. i am trying to read it another way but that is what it looks like to me. this is totally not true. i have never heard a low d1 school complain, ever, about having to fight off d2 schools. in fact, if someone did complain about that, they would get laughed off the planet. with sizable prestige advantages and a gigantic budget advantage, the general consensus is there is *no* competition between d1 and d2 schools. d1 schools just take who they like. i disagree a little - but only slightly. at the most, this change is going to make it like 2% easier for low d1 schools.
the difficulty with low d1 schools, as anybody could tell you, is trying to compete with higher d1 schools who have access to vastly more talented players.
2/16/2011 2:24 PM (edited)