Anyone else not able to get to team page? 
2/16/2011 2:12 PM
OK, thanks!
2/16/2011 2:12 PM
I can't get into my team pages...
2/16/2011 2:13 PM
seble, will the change to the distribution of recruits only impact worlds after the next batch of recruits is generated or will it impact recruit vision for all worlds immediately?  In other words, will all of the players I saw on my D2 screen in Crum yesterday still be there today or will some no longer screen?  Also, will this impact the willingness of D1 recruits to be pulled down to D2?
2/16/2011 2:13 PM
I can't get to any of my teams through the main page either. However, if you click on the dynasty basketball dropdown you can get to your teams that way, just don't go to the office page.
2/16/2011 2:15 PM
Posted by seble on 2/16/2011 1:51:00 PM (view original):
Posted by gillispie on 2/16/2011 1:04:00 PM (view original):
hmmm, interesting girt. i must have been reading what i expected to see. seble, if you are reading this... for your small bump in max ratings - is that even across the board? like if max per went up 2, does that mean the best and worst and everybody in between is expecting to go up 2 per? or is this like your first change, where you also adjusted variance, so that low d1 players are going to catch up to high d1 players a bit?
Any change to recruit ratings is going to be across the board.  It may affect certain levels more than others, but recruits are not generated by division, they are created as a large pool all at once. 
i realize any change has to be across the board in scope of impact. my question is, is it *even* across the board? i.e. does this change do anything to change the degree of separation between the recruits in d1? or all all recruits effectively shifted by the same amount?
2/16/2011 2:16 PM
I can get into my Naismith team, but not Knight or Tark.
2/16/2011 2:16 PM
Posted by seble on 2/16/2011 2:03:00 PM (view original):
Posted by kmasonbx on 2/16/2011 12:59:00 PM (view original):
I don't think that distribution of players is a good thing at all. All this means is that D2 teams can pull down less players, and the fact that D2 teams were pulling these guys down to begin with means D1 schools weren't going after them anyway. So instead of going to D2 schools they will either go to sim D1s or JUCO.
What was happening is that DII teams had a huge pool of players to recruit, more than they should have had.  So a lot of the top DII teams were taking recruits that should have gone to the mid-to-lower level DI teams.  That was making DI recruiting pretty challenging because those schools had to compete with the top DII teams in addition to the normal competition.  There were also too few recruits for the lesser DIII teams.
i agree on the first part, too big a d2 pool. 

but it sounds like you are suggesting what makes low d1 hard in the engine before today is, they also had to battle d2 teams. i am trying to read it another way but that is what it looks like to me. this is totally not true. i have never heard a low d1 school complain, ever, about having to fight off d2 schools. in fact, if someone did complain about that, they would get laughed off the planet. with sizable prestige advantages and a gigantic budget advantage, the general consensus is there is *no* competition between d1 and d2 schools. d1 schools just take who they like. i disagree a little - but only slightly. at the most, this change is going to make it like 2% easier for low d1 schools.

the difficulty with low d1 schools, as anybody could tell you, is trying to compete with higher d1 schools who have access to vastly more talented players. 
2/16/2011 2:24 PM (edited)
seble, also, have you taken a look at how the 2/3 update impacted FG% and determined if it perhaps went too far?  It seems like FG%s have dropped a whole lot, and some guys that should still be decent scorers are having a lot of really rough games.  That may be more in touch with reality, I just didn't know if you have looked at the data since the 2/3 release to see if it did what you hoped it would with FG%s.

Thanks
2/16/2011 2:21 PM
I think he's implying it made it hard for the sim D1 teams to get good recruits. I don't mind the change if it helps D3 teams get better recruits. However there will now be many more battles in D2.
2/16/2011 2:23 PM
Posted by kmasonbx on 2/16/2011 2:23:00 PM (view original):
I think he's implying it made it hard for the sim D1 teams to get good recruits. I don't mind the change if it helps D3 teams get better recruits. However there will now be many more battles in D2.
if this was a change to benefit the sims, i wish seble would just come out and say it. it sure doesn't sound like that is what he is saying to me. and honestly, yes, d1 sims kind of suck. always have, always will. how much does that matter? does anybody really care? i mean it would be nice if they were a bit more competitive. but the problem today is that human coaches, you know, the ones who pay money, are fleeing low d1 like its a leper colony. you know the best way to keep d1 competitive? keep it run by humans, not a band of incompetent, albeit slightly less incompetent sim run teams.
2/16/2011 2:26 PM
Posted by rjolive on 2/16/2011 2:12:00 PM (view original):
Anyone else not able to get to team page? 
That should be fixed now.  Something went wonky on one of the servers.
2/16/2011 2:26 PM
Posted by mduncanhogs on 2/16/2011 2:13:00 PM (view original):
seble, will the change to the distribution of recruits only impact worlds after the next batch of recruits is generated or will it impact recruit vision for all worlds immediately?  In other words, will all of the players I saw on my D2 screen in Crum yesterday still be there today or will some no longer screen?  Also, will this impact the willingness of D1 recruits to be pulled down to D2?
It only impacts newly generated recruits, so any recruits created after today.  For the affected recruiting pools, it will impact the quality of players that you can pull down from DI.
2/16/2011 2:27 PM
Posted by gillispie on 2/16/2011 2:26:00 PM (view original):
Posted by kmasonbx on 2/16/2011 2:23:00 PM (view original):
I think he's implying it made it hard for the sim D1 teams to get good recruits. I don't mind the change if it helps D3 teams get better recruits. However there will now be many more battles in D2.
if this was a change to benefit the sims, i wish seble would just come out and say it. it sure doesn't sound like that is what he is saying to me. and honestly, yes, d1 sims kind of suck. always have, always will. how much does that matter? does anybody really care? i mean it would be nice if they were a bit more competitive. but the problem today is that human coaches, you know, the ones who pay money, are fleeing low d1 like its a leper colony. you know the best way to keep d1 competitive? keep it run by humans, not a band of incompetent, albeit slightly less incompetent sim run teams.
I think it does matter if low D1 sims suck. Because those are the schools that D2 coaches and occasionally D3 coaches move up to. So if they look for a school to move to and everything available is a rebuild it could just make them stay in D2 or D3. If the schools have more talent than more guys are likely to move up and fill up the lower levels of D1.
2/16/2011 2:30 PM
Posted by gillispie on 2/16/2011 2:24:00 PM (view original):
Posted by seble on 2/16/2011 2:03:00 PM (view original):
Posted by kmasonbx on 2/16/2011 12:59:00 PM (view original):
I don't think that distribution of players is a good thing at all. All this means is that D2 teams can pull down less players, and the fact that D2 teams were pulling these guys down to begin with means D1 schools weren't going after them anyway. So instead of going to D2 schools they will either go to sim D1s or JUCO.
What was happening is that DII teams had a huge pool of players to recruit, more than they should have had.  So a lot of the top DII teams were taking recruits that should have gone to the mid-to-lower level DI teams.  That was making DI recruiting pretty challenging because those schools had to compete with the top DII teams in addition to the normal competition.  There were also too few recruits for the lesser DIII teams.
i agree on the first part, too big a d2 pool. 

but it sounds like you are suggesting what makes low d1 hard in the engine before today is, they also had to battle d2 teams. i am trying to read it another way but that is what it looks like to me. this is totally not true. i have never heard a low d1 school complain, ever, about having to fight off d2 schools. in fact, if someone did complain about that, they would get laughed off the planet. with sizable prestige advantages and a gigantic budget advantage, the general consensus is there is *no* competition between d1 and d2 schools. d1 schools just take who they like. i disagree a little - but only slightly. at the most, this change is going to make it like 2% easier for low d1 schools.

the difficulty with low d1 schools, as anybody could tell you, is trying to compete with higher d1 schools who have access to vastly more talented players. 
Understood, but now it will much easier to sign your fallback options at the lower end of DI, because those guys won't be snapped up by DII teams.

The other recruiting change should help the mid-to-lower level DI teams, as the max ratings are slightly higher on average. 
2/16/2011 2:31 PM
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