Enough, SIMS need a distance penalty Topic

Tired of having to spend 20-30lk battling sims that are 3000 miles away for recruits that are 10 miles away from me....when battling a human for the same recruit would often take less.
2/16/2011 6:11 PM
Posted by grantduck on 2/16/2011 6:11:00 PM (view original):
Tired of having to spend 20-30lk battling sims that are 3000 miles away for recruits that are 10 miles away from me....when battling a human for the same recruit would often take less.
I have to be honest: The stuff that you ***** about (i.e. this and big men needing more speed) completely befuddles me.

Do you honestly think that sims being too good at recruiting is a problem in HD? Sims are terrible. I wish they could recruit better.
2/16/2011 6:13 PM
100% agree with girt, sims recruit terribly enough anyway, don't want to make them even worse.
2/16/2011 6:19 PM
It's no wonder sims get to cheat.   Recruiting just opened on Naismith about 20 minutes ago, and I was watching my list as the clock ticked down.

Recruiting for human coaches started at 6:01 EST.
At precisely 5:59 EST, about half a dozen players on my list suddenly considered Sim schools.

That's probably all they'll do though - throw some effort and a schollie at them and then nothing more until signing.  I have yet to take a player away from a Sim school, but I think this season I might change that.  It's all going to depend on the effort involved.
2/16/2011 6:21 PM
Posted by girt25 on 2/16/2011 6:13:00 PM (view original):
Posted by grantduck on 2/16/2011 6:11:00 PM (view original):
Tired of having to spend 20-30lk battling sims that are 3000 miles away for recruits that are 10 miles away from me....when battling a human for the same recruit would often take less.
I have to be honest: The stuff that you ***** about (i.e. this and big men needing more speed) completely befuddles me.

Do you honestly think that sims being too good at recruiting is a problem in HD? Sims are terrible. I wish they could recruit better.
I wish SIMS were better at gameplanning and recruiting; I just think this particular advantage is stupid.  Having to put 20-30k into a recruit to take him away from a D prestige school 3000 miles away when he wants to stay "close to home" is just illogical.

As for the stuff with big men needing more speed and guards needing to rebound, if it befuddles you, I suggest watching real basketball once in awhile. 

The spd discrepancy is far too large in HD and guards never/almost never lead a game in rebounding, which happens with regularity in actual basketball.   Much of that is due to ratings issue, some it it is engine issue.

2/16/2011 6:36 PM (edited)
I'm fine with SIMS being terrible, I don't think this hurts the game.
2/16/2011 6:37 PM
Posted by grantduck on 2/16/2011 6:36:00 PM (view original):
Posted by girt25 on 2/16/2011 6:13:00 PM (view original):
Posted by grantduck on 2/16/2011 6:11:00 PM (view original):
Tired of having to spend 20-30lk battling sims that are 3000 miles away for recruits that are 10 miles away from me....when battling a human for the same recruit would often take less.
I have to be honest: The stuff that you ***** about (i.e. this and big men needing more speed) completely befuddles me.

Do you honestly think that sims being too good at recruiting is a problem in HD? Sims are terrible. I wish they could recruit better.
I wish SIMS were better at gameplanning and recruiting; I just think this particular advantage is stupid.  Having to put 20-30k into a recruit to take him away from a D prestige school 3000 miles away when he wants to stay "close to home" is just illogical.

As for the stuff with big men needing more speed and guards needing to rebound, if it befuddles you, I suggest watching real basketball once in awhile. 

The spd discrepancy is far too large in HD and guards never/almost never lead a game in rebounding, which happens with regularity in actual basketball.   Much of that is due to ratings issue, some it it is engine issue.

Guards in real-world ball will only lead their teams in rebounding if:  (1) The opposing team sucks and doesn't box out; (2) The opponent takes mostly 3-pointers, which will bounce long and into the hands of an alert guard; (3) the guard is one of those rare animals built like a tank.

It's not a normal situation, but an exception to the norm.


2/16/2011 7:26 PM
I've watched my share of "real basketball" and it strikes me that the tallest 2 guys on each team are the last 2 down the court 90+% of the time.  There are very few players who are both effective post players and "fast."  Everybody in college basketball can run fast enough in a straight line, but the bigger you are the more inertia/momentum you have and the slower you change directions.  There you go - not only did I point out that what you see is just generally wrong, I gave you a glimpse of the physics behind it.  It actually has a lot to do with the torque associated with longer legs and longer bodies.  7-footers are not quick.  Ever.  Period.  The end.  Bigs are perfectly adequately and reasonably fast in this game.
2/16/2011 7:53 PM
Any decent coach knows how to beat a coach in recruiting. I really think sims should recruit closer to home, but  this aviods a C prestige sim going after a 5 star recruit closer to home. I would like sims to be better at recruiting, or at least spread out the time frame they spend their money, as opposed to dumping almost all of it in first cycle.
2/16/2011 7:58 PM

Yeah, if you're recruiting the same 'cruits as sims....well...

2/16/2011 9:00 PM
Posted by colonels19 on 2/16/2011 9:00:00 PM (view original):

Yeah, if you're recruiting the same 'cruits as sims....well...

Really Colonels, because in Naismith, just as one example, a Sim team is recruiting the #1 ranked Center who also happens to be the #2 overall rated player.  Don't see much wrong with recruiting that particular player.  In fact, at the higher levels of D1, Sim teams often recruit top 5-10 type players.  So would I be wrong to recruit those guys simply because a Sim is recruiting them?
2/16/2011 9:27 PM
sims are predictible and not a threat i think there good were there at.
2/16/2011 9:37 PM
i personally agree the distance thing is stupid. i think the solution is to have sims recruit locally - i know that is sort of rail's pitch, but it makes a lot of sense. its retarded that humans leaving an area completely wipes out the competition in that area from that school - sims spread their effort around the whole country/world. that is, to me, the real problem.

i do think it is smart to have sims bad at everything. as anybody who has tried will attest - it is extremely difficult to maintain a steady 12 man conference. why? the guys at the bottom almost always get fed up. i honestly think a 300 person d1 would be a disaster (assuming they were all that way - just one would be sweet), because only 20% of the people could make the NT, instead of 35% or whatever it is today.

also, it makes young bad coaches feel better, when they are 10-17, with 9 wins over sims, instead of 2-25 or something. it may be superficial, because you still are at the very bottom of humans - but hey, humans are superficial beings (at least to some extent). if i made my own HD, i would not allow worlds to be as large as they are in HD today, i would cut d3 and maybe even d1 in half and if you wanted a team in particular, you could pick one of the worlds that had the team.
2/16/2011 9:56 PM
Posted by grantduck on 2/16/2011 6:11:00 PM (view original):
Tired of having to spend 20-30lk battling sims that are 3000 miles away for recruits that are 10 miles away from me....when battling a human for the same recruit would often take less.
It's not that they need a distance penalty at all. It's who they target. Randomly targeting a kid 2000 miles away is an issue because it forces a team to spend more than they should have to especially in a remote recruiting area.
2/16/2011 11:13 PM
Posted by Rails on 2/16/2011 11:13:00 PM (view original):
Posted by grantduck on 2/16/2011 6:11:00 PM (view original):
Tired of having to spend 20-30lk battling sims that are 3000 miles away for recruits that are 10 miles away from me....when battling a human for the same recruit would often take less.
It's not that they need a distance penalty at all. It's who they target. Randomly targeting a kid 2000 miles away is an issue because it forces a team to spend more than they should have to especially in a remote recruiting area.
That makes sense, I would be more than happy with that as a fix.




2/16/2011 11:26 PM
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