mully - I sort of get this one & I am OK with this ... it has allowed in d1 two strategies to be elite, one is take fewer walkon's and have a deep roster that goes fast, the second would be try for all 800's and play with 7 or 8 or 9 and go slower.
I am near sure, seble originally planned on making fatigue less important when he decided to drop d1 ratings, then reconsidered when coaches complained, and then when the d1 game sort of struggled, he implmented what amounted to his original plan. I say this, because in beta testing, one thing I told seble was the large number of 40 & 50 stamina players would change the game more than anything he has done, his answer was, yea, but I want to make stamina less important, which should make it a wash, but noone seems to want that.
One thing I liked about tarek, he often did what was best for the game, even when not popular, I think lessening the role of fatigue is best for the game, even if not popular. Tarek said one other thing to me in a ticket, something along the lines, when in doubt, I make my decisions based on is this more real life or not. In the case of fatigue, it is more real life, going to take some getting used to, but I like it.
Plus, I have been helping lots of coaches lately thru mentorship, new d3 coaches almost all play their favorite players too much, too long, this fatigue change will make that intuitive action more effective, again, real life, help the new coaches, help the star player rack up stats by staying in the game longer, I see it as a win.