Posted by a_in_the_b on 3/1/2011 7:37:00 AM (view original):
Speaking of target minutes, since I have a 'user' on the line so to speak. . . how do you translate stamina into a minutes range?
If you're asking here "what minute setting do I use if I want a guy to not play below (fresh/fairly fresh/tiring) level?" I can't offer a clear table. Early on I was tracking players and minutes and fatigue with the hope of making some sort of correlation, but with just one team, I wasn't getting enough data and then the engine change came along and rendered what I had moot anyhow. Since they keep messing with it /tweaking and I feel comfortable with what I've been doing, I haven't bothered to try again.
In general, I can get away with a stamina in the upper 60s and be fresh/fairly fresh at 14-18 min. almost without exception, 19-23 will definitely see the tiring/tired bars on a regular basis. Stamina's in the low/mid 70s seem very susceptible to the quirks of whatever computations go into determining fatigue level and I'll be the first to admit that I don't have a clue on what the pattern might be. I've had 71's go into the 20-21 minute range and never go yellow, I've had a 76 go yellow after 17 minutes since the 2/3 tweaking...go figure. Low 80s/high 70s will play into the upper end of the 19-23 setting before tiring toward the 23 end of the spectrum. Like I said, I don't specifically set for 24-28 often, but I'd be wanting a player to have a stamina of 86+ probably if I were going to do that (and if I had a lot of these high-stamina guys, I'd definitely go fatigue settings as my means to play them big minutes...using the 24-28 minute setting and higher is really asking for a train wreck in my opinion).
These numbers are based on my desire to keep players playing at green/blue (fresh/fairly fresh) as much as possible. If you don't mind a player going into tiring, obviously you can nudge the minutes upward from what I said here. If you play a press or uptempo style, you'll have to nudge the stamina numbers up a few points to get the same minutes performance. When divvying up minutes, my observation has been that the minutes setting seems to favor players at fresh/fairly fresh when determining how far into the four-minute spread it lets a player play (i.e.-19 minutes vs. 23 minutes at 19-23) and also when handing out any "excess" minutes you've left over, so if I have a kid that's consistently playing to the top end of his minutes or over the minutes of his spread, I take that as a subtle hint that I can safely bump him up to the next 4-minute increment if I want/need to.
Generally speaking with a 12-player team (no walkon/redshirt/mopup-only players), I'll set the two guys I want on the floor the most at 19-23 for minutes. My other three starters and my top guard off the bench will go to 14-18 and then the rest of the bench will get 9-13 or 4-8 and that'll give me an upper-end total in the 180-185 minute range. Through the season, as I become more comfortable with my teams and add to starters at the top, I'll try to match it with an reduction of someone on the bottom end to keep the high end minutes around 180.
Don't know if that answers the question you were asking and I definitely make no claims that it's the "best" way. Just one man's observations and method to my madness.