Posted by antonsirius on 3/18/2011 4:00:00 PM (view original):
Posted by jetwildcat on 3/17/2011 8:48:00 PM (view original):
Posted by antonsirius on 3/17/2011 4:09:00 PM (view original):
Yes, giving incentive for coaches to cut down the number of teams they pay for is an excellent business strategy.
dude
people base how many seasons they buy mostly on how much they want to spend.
imagine if whatif charged $50 per HD season. i come along saying "there should be a bonus world!" you come along and say "yes, giving incentive for coaches to cut down on the number of teams they pay for is an excellent business strategy". how about: they're more likely to spend $50 if they get more out of it
sure, available free time plays a role. some players set a modest limit to number of teams due to it. but 'free time' isn't the only resource customers have here. i can guarantee you it was not a lack of 'free time' that caused a dip in whatif sales the past few years.
Supply and demand? Really? Wow. Your argument gets stupider each time you defend it. Supply and demand has nothing whatsoever to do with this.
Basically you're counting on your plan working the same way McDonald's "any size soda for a buck" summer deal works, except you're doing in it a market that is completely not conducive to it, and with a company that loses money (from server overhead and such) for each free team they give away instead of just making a bit less money on each soda they sell.
Plus, any coaches with a maxed-out WIS budget will probably decide to save a bit of money by dropping a team they pay for to join your bonus world. Ditto any coach with a maxed-out time budget (i.e. "I only have time for three teams, but now WIS is giving me one for free! Yaaaay!").
Your idea is a great one for a company offering a product that is essentially an impulse buy, or that has a lot of competition (or both), can offer it for a limited amount of time, and stands a reasonable chance of at least breaking even on the deal (by having extra sales replace the lost revenue).
It's a particularly crappy one for a company offering a product that isn't an impulse buy, that doesn't have much competition in their market, that would have to offer the deal in perpetuity (or risk a backlash from ******-off coaches if they ever shut down the 'bonus world' or made it a normal pay world) and that would have an approximately zero percent chance of breaking even while they were doing it.
In short, your idea is about as savvy as WKRP's turkey giveaway.
its a bonus for your money dude. i agree that people with maxed-out time budget would cut back. the loss from people with a maxed out financial budget cutting back could (and i think would) be cancelled out from the fact that people are getting a better value for their money and would be more likely to continue playing.
and the fact that it barely costs anything for the servers to run another world invalidates many aspects of your analogies