Posted by girt25 on 3/28/2011 11:51:00 PM (view original):
Posted by hoosierchap on 3/28/2011 9:31:00 PM (view original):
Recruit generation is definitely a large part of the problem, but not all of it.
hoosier, with the exact same setup for NT money, low/mid DI was awesome before the recruit generation changes. You and I know that as well as anyone, having both been coaches at awesome non-BCS programs (and conferences) in Allen.
So if low/mid DI was that robust and successful before with the same money structure that currently exists ... I don't think you have to be a super sleuth to figure that one out.
Girt, the money is fine if things were the same as before, but they are not the same and have not been the same for a long time. As you know, the current system is great if you are in the top conference in a world or have an A+ prestige, but otherwise it is not working very well. Frankly, I would prefer to play in full worlds vs. worlds that just consist of coaches in the big 6 which is basically where we are.
Before-
Human filled mid-majors that were able to compete with bigs.
More decent recruits.
Same money.
Current-
Mid-majors with fewer and fewer human coaches.
Lack of desire among coaches retired or in DII to return/move up to take over vacant mid-majors primarily because they cannot compete and the sim teams suck.
Lack of talent distribution in recruit generation (for the most part only the top players are worth recruiting). We all seem to agree on this.
Same money
If you add that there is an unwritten rule of collusion among coaches in all conferences, i.e. few battles among mates, recruit generation that is determined by the number of schools in a given area, and a lack battles for top talent which is completely unrealistic. I believe you have a big problem.
There is not really a good fix that will not take multiple seasons to implement unless the mid-majors receive some talent boost in the form of transfers or talented walk-ons.