Posted by girt25 on 4/1/2011 7:19:00 AM (view original):
Posted by courtmagic on 4/1/2011 1:10:00 AM (view original):
Get rid of the SIM bonus. As in, make them (the SIM schools) have to pay the same distance disadvantage as us human coaches, I.E. the Scouting Visits, the Home Visits, and the Campus Visits. This way they couldn't load up all their money for one or 2 strong recruits and take the rest as walk-ons. The way it is now, the guy 2500 miles away cost the same as a guy 100 miles away for a SIM team. That's just Bull S*IT.
First, it's stunning to me that people complain about this. Sims are already terrible recruiters with bad teams ... and we want to make them worse? Second, that's not going to bring new coaches to DI.
+1
I do think it would be interesting to use a test world and follow a suggestion that Rails has made in the suggestion forum, that Sims not recruit at all. Adjust recruit generation so that the total number of recruits is based on the number of human coaches, and then generate players for Sim teams when recruiting is over. His full idea:
Instead of sims recruiting 12 players should be placed on sim teams when rosters are completed. Those 12 should be equally disseminated by class (4 3 seniors, 3 juniors, 3 sophs and 3 frosh with corresponding IQ). Their ratings should be equal to 80% of the average of human recruited players for each class.
This would do many things:
- At 80%, it would make sims more competitive without threatening humans on a long-term basis.
- Would make it more appealing for new users. Most new users choose their initial team based on a personal connection. If their choice is one that has two strikes on it before their first season, the current setup is a quick way to say, "one and done."
- Wouldn't screw conference mates as far as sos
- Wouldn't screw with a remote team's recruiting since the one decent local recruit in 3 years wouldn't be randomly considering a sim.
- It would balance the power of sims and make more parity among sims (see above #2).