Ideas for rejuvenating low/mid DI Topic

But yes, most of all I agree that fixing recruiting is by far the biggest thing, the most appropriate and most impactful.
3/31/2011 10:06 PM
Posted by jbasnight on 3/31/2011 4:38:00 PM (view original):
Posted by tkimble on 3/31/2011 2:47:00 PM (view original):
Shouldn't WIS offer increased credits for NT appearances from low/mid-major schools?  Fantastic incentive to build a mid-major school and you might have guys leaving the big schools to get some good mid-majors.  Greater challenge=Greater Reward
To clarify, this is what I was suggesting in the other thread. Not additional tournament cash for an NT trip with a low-prestige school--I'm not convinced that would make a whole lot of difference--but more HD credits per NT game for the user than they would earn for a higher-prestige school.

This is what I was thinking too.  My only difference is higher HD credits would only apply to non-BCS schools as the BCS schools (even bad ones) already have advantages over the mid-majors.  Of course there are a few schools in non-BCS conferences that have a higher baseline prestige, but you could easily program those schools to be treated as BCS schools if desired.  The point is really to try and reduce the number of sim coached teams in DI. 

4/1/2011 12:13 AM (edited)
Get rid of the SIM bonus. As in, make them (the SIM schools) have to pay the same distance disadvantage as us human coaches, I.E. the Scouting Visits, the Home Visits, and the Campus Visits. This way they couldn't load up all their money for one or 2 strong recruits and take the rest as walk-ons. The way it is now, the guy 2500 miles away cost the same as a guy 100 miles away for a SIM team. That's just Bull S*IT.
4/1/2011 1:10 AM
Posted by courtmagic on 4/1/2011 1:10:00 AM (view original):
Get rid of the SIM bonus. As in, make them (the SIM schools) have to pay the same distance disadvantage as us human coaches, I.E. the Scouting Visits, the Home Visits, and the Campus Visits. This way they couldn't load up all their money for one or 2 strong recruits and take the rest as walk-ons. The way it is now, the guy 2500 miles away cost the same as a guy 100 miles away for a SIM team. That's just Bull S*IT.
First, it's stunning to me that people complain about this. Sims are already terrible recruiters with bad teams ... and we want to make them worse? Second, that's not going to bring new coaches to DI.
4/1/2011 7:19 AM
making SIMs worse will not solve the problem - and will make it worse for folks who try to takeover a team from a SIM

my argument for the texture of recruiting stuff would be that a low DI team could focus on some elements of that texture - like try to build up a strong pipeline effect in an area - as a way to fight the BCS schools - need to create non prestige, non $$ tools - which I think happens if one creates more texture

although I think a fix to the shape of the distribution of recruit skills is needed no matter what - just a bump in the 100-300 ish range
4/1/2011 8:44 AM
I think sims need to start their recruiting efforts later so not as many get picked off.  Despite the truly amazing players being gone by that time, they weren't going to get those players ANYWAY so, paradoxically, instead of making the sim teams worse it might make them better - they won't waste their effort in losing battles.  At least a theory..
4/1/2011 8:50 AM
Posted by girt25 on 4/1/2011 7:19:00 AM (view original):
Posted by courtmagic on 4/1/2011 1:10:00 AM (view original):
Get rid of the SIM bonus. As in, make them (the SIM schools) have to pay the same distance disadvantage as us human coaches, I.E. the Scouting Visits, the Home Visits, and the Campus Visits. This way they couldn't load up all their money for one or 2 strong recruits and take the rest as walk-ons. The way it is now, the guy 2500 miles away cost the same as a guy 100 miles away for a SIM team. That's just Bull S*IT.
First, it's stunning to me that people complain about this. Sims are already terrible recruiters with bad teams ... and we want to make them worse? Second, that's not going to bring new coaches to DI.
Problem with SIM recruiting is that they don't recruit where the players are generated for that school.  Am I not correct  that recruits are still generated by the potential number of open scholarships (before EE and transfers) in a geographical area?  What happens now is SIM teams recruit players nationally taking a player away from a mid/low major team in that area.  Now that mid/low level team has to spend more for that recruit and they certainly can't go back across country to recruit a player from the SIM team's area. 
4/1/2011 9:07 AM
Posted by aporter on 4/1/2011 9:08:00 AM (view original):
Posted by girt25 on 4/1/2011 7:19:00 AM (view original):
Posted by courtmagic on 4/1/2011 1:10:00 AM (view original):
Get rid of the SIM bonus. As in, make them (the SIM schools) have to pay the same distance disadvantage as us human coaches, I.E. the Scouting Visits, the Home Visits, and the Campus Visits. This way they couldn't load up all their money for one or 2 strong recruits and take the rest as walk-ons. The way it is now, the guy 2500 miles away cost the same as a guy 100 miles away for a SIM team. That's just Bull S*IT.
First, it's stunning to me that people complain about this. Sims are already terrible recruiters with bad teams ... and we want to make them worse? Second, that's not going to bring new coaches to DI.
Problem with SIM recruiting is that they don't recruit where the players are generated for that school.  Am I not correct  that recruits are still generated by the potential number of open scholarships (before EE and transfers) in a geographical area?  What happens now is SIM teams recruit players nationally taking a player away from a mid/low major team in that area.  Now that mid/low level team has to spend more for that recruit and they certainly can't go back across country to recruit a player from the SIM team's area. 

But by extension doesn't that mean that wherever that sim is from they AREN'T taking a player away from the local pool, thus leaving a player available that might not have been otherwise?

 

4/1/2011 9:11 AM
Yes, absolutely.

Although in general I agree that they should tweak things so that the vast majority of sim recruiting occurs within 360 miles, for pretty obvious reasons.
4/1/2011 9:34 AM
although i haent thought this out but y could sims start recruiting after initial signings.  it may cut down on there amount of walkons.
4/1/2011 9:40 AM
I think a very simple fix would be to give your mid-level recruits better potentials.  The reason in real life for a team like Butler's success is they have veteran players that just keep getting better.  Where as Kentucky and UConn have younger guys that are awesome but will leave early or are already maxed out.  By increasing potentials of mid level kids the mid level schools will have players that after 4 years are great players, rather than having guys that after their Sophomore year don't change much.  I think this is a really easy change to make and would make a huge impact on recruiting.
4/1/2011 10:11 AM
I like the diamond in the rough idea.  Looking @ this years all american's Ferdette was a 2 star - Kenneth Faried a 0 star.  This seems to be typical.  Also I think when mid majors make a nice run the coaches prestige goes way up.  If they win multiple conference championships or make the tourney multiple times the big schools are really after them.  Not true in HD - Unless you make a really deep run in tourney.
4/1/2011 10:25 AM
Posted by courtmagic on 4/1/2011 1:10:00 AM (view original):
Get rid of the SIM bonus. As in, make them (the SIM schools) have to pay the same distance disadvantage as us human coaches, I.E. the Scouting Visits, the Home Visits, and the Campus Visits. This way they couldn't load up all their money for one or 2 strong recruits and take the rest as walk-ons. The way it is now, the guy 2500 miles away cost the same as a guy 100 miles away for a SIM team. That's just Bull S*IT.
I highly agree with this as well!
4/1/2011 10:26 AM
Posted by girt25 on 4/1/2011 7:19:00 AM (view original):
Posted by courtmagic on 4/1/2011 1:10:00 AM (view original):
Get rid of the SIM bonus. As in, make them (the SIM schools) have to pay the same distance disadvantage as us human coaches, I.E. the Scouting Visits, the Home Visits, and the Campus Visits. This way they couldn't load up all their money for one or 2 strong recruits and take the rest as walk-ons. The way it is now, the guy 2500 miles away cost the same as a guy 100 miles away for a SIM team. That's just Bull S*IT.
First, it's stunning to me that people complain about this. Sims are already terrible recruiters with bad teams ... and we want to make them worse? Second, that's not going to bring new coaches to DI.
+1

I do think it would be interesting to use a test world and follow a suggestion that Rails has made in the suggestion forum, that Sims not recruit at all.  Adjust recruit generation so that the total number of recruits is based on the number of human coaches, and then generate players for Sim teams when recruiting is over.  His full idea:


Instead of sims recruiting 12 players should be placed on sim teams when rosters are completed.  Those 12 should be equally disseminated by class (4 3 seniors, 3 juniors, 3 sophs and 3 frosh with corresponding IQ).  Their ratings should be equal to 80% of the average of human recruited players for each class.

This would do many things:
  • At 80%, it would make sims more competitive without threatening humans on a long-term basis.
  • Would make it more appealing for new users.  Most new users choose their initial team based on a personal connection.  If their choice is one that has two strikes on it before their first season, the current setup is a quick way to say, "one and done."
  • Wouldn't screw conference mates as far as sos
  • Wouldn't screw with a remote team's recruiting since the one decent local recruit in 3 years wouldn't be randomly considering a sim.  
  • It would balance the power of sims and make more parity among sims (see above #2).
4/1/2011 10:40 AM
Posted by cburton23 on 4/1/2011 10:11:00 AM (view original):
I think a very simple fix would be to give your mid-level recruits better potentials.  The reason in real life for a team like Butler's success is they have veteran players that just keep getting better.  Where as Kentucky and UConn have younger guys that are awesome but will leave early or are already maxed out.  By increasing potentials of mid level kids the mid level schools will have players that after 4 years are great players, rather than having guys that after their Sophomore year don't change much.  I think this is a really easy change to make and would make a huge impact on recruiting.
I don't know how much this would help low/mid DI programs - I don't know how many high potential guys will end up on those teams.  I expect that a lot of those guys will be scooped up by BCS schools, either as backups if they lose a battle or as a developmental player.  I think this might encourage people to take the B- and worse prestige teams in BCS conferences, but I don't think it would encourage people to leave a successful DII program to go to the Patriot/MEAC/OVC/etc. low-mid conferences.
4/1/2011 10:46 AM
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Ideas for rejuvenating low/mid DI Topic

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