When everyone's an A+, no one's an A+ Topic

no doubt - I am pretty sure I could do the same - but it is less easy than b4 - fewer coaches exist who can post the type of success you guys are talking about than could before - but still possible, you betcha - but changes in this game can change the overall dynamic in unintended places and ways - which is what happened in this case
7/1/2011 10:39 AM
one more thing, in d1, if I was challenged to make the NT with a D type prestige school, I would  pick both a populated with recruits area like california, texas, nt or carolinas and a empty conference, if I was the only human that would be ideal - it is a stats thing - the odds of making the NT go up big time if you are the only human in the conference.  But, if the goal was to win it all, I might pick both an unpopulated conference and area - like daalter did with montana - for my guess - but either way - I would rather play alone with 11 sims in low end d1 if my goal was to make the NT.
7/1/2011 10:44 AM
Now, I know I fall on the other side of the recruit generation argument as OR, billy, daalter and many others (but on the same side as Anton), but here's the thing regarding prestige:

Right now in Smith, for example, there are about 15 teams that ever have a chance at winning a NC.  No one else really has a chance.  Every so often one drops out or someone new moves up, but this has been about the status quo.  Every year, 12 of the top 13 RPIs are A+'s.  And it's these few teams that pull in nearly all ~50 of the top tier recruits -- that's why things never change. 

Now: if it was much harder to become an A+ -- let's say there were only 4 -- then those teams would still pull in top-50 recruits: but that would leave 35 left for the B+'s - A's.  The results?  There would still be dominant teams, but only 4 instead of 15.  And the rest of the wealth would be spread amongst 20-40 other schools, wherein competition would allow those teams to rise or fall, and a good coach could put together a squad composed of a few 5-stars with solid 3-stars and role players so as to compete successfully on the big stage.  Add in that these lower-level schools will be less likely to lose EEs than the top 4 schools, and you have a very competitive environment, where the very cream of the crop still has some advantage -- which is I think a pretty ideal situation.  And -- it doesn't involve changing recruit generation. 

I don't think the problem is the recruits, though that is still a separate issue and can still be debated.  Regardless, I think the real problem is the ease with which an A+ can now be achieved.
7/1/2011 11:07 AM
jeff -

my side to what you wrote would be that no change was made to how prestige was calculated, yet there is now a glut of A+'s - hence something else has to be at fault other than how prestige is calculated.

further the glut of A+'s correlated near 100% to the creation of imbalanced recruit generation - and the near stated goal of uber recruits was to create a 'gap' between players - when I was trying to convince seble way back when that he got it wrong, one thing I told him is the best recruiters are going to gobble up those 800 level players like an 8 year old with Halloween candy.

your fix is sort of like giving one a labodomy (change prestige calculation) for a broken arm (recruit generation) - sure the pain will go away - put why not just fix the broken arm - especially when we have near 10 years of history that the old recruit generation pattern resulted in decent levels of competition.
7/1/2011 12:05 PM
That's a very good point. 

Here's my question -- before the new recruit generation, there was a big clamor for superstars; impact players who could play in their first year, rather than the old status quo of guys getting very little PT until their junior year.  The argument, if I recall, was to make it more like RL, and it wasn't a bad argument.  In all, I thought impact players were a good idea -- and to make them true "impact" players, they have to be significantly better, and there have to be few of them.  So: might it be that 2 changes were required at that time -- new recruit generation, and a simultaneous change in the calculations for prestige?  And if they were both done then, maybe we'd have an even better HD than we did before?

Sort of like treating a pulmonary embolism due to deep venous thrombosis simultaneously with both urokinase to break up the current clot, as well as a Greenfield filter to prevent further embolization (for those who like medical analogies :) ).
7/1/2011 12:24 PM
jeff - I think it is just as likely (note, not more likely) as more A+'s would fix things as well as fewer - if indeed the goal is to spread those epic players around more.  If a person breaks his arm, fix the broken arm .... typical of our health system .... you've now scheduled heart surgery for our patient - LOL
7/1/2011 12:43 PM
one more thing - we now have had a year, minimum 10 worlds 7 seasons or 70 seasons, as far as I know, not a single uber frosh has won a title as the team's best player, most uber frosh are low distro starters or rotational guys or even deep reserves on uber teams - the change has just damaged the next layers of teams, pretty much all of them - the trade off is staggering as far as the effect on the human coaches - and the change did not even accomplish its goal - by the way - one of my last tickets to seble we discussed this - his answer was uber players will impact teams as soph's and juniors and seniors, it was never his intent to have them star as frosh.
7/1/2011 1:03 PM
ok - enough from me - sorry for the rant - too bad oldave isn't around ranting anymore - it made the rest of us seem a little more normal!
7/1/2011 1:04 PM
I think that they started to try and create more impact freshman before the most recent recruit changes by increasing the variability in IQs a recruit showed up with.  I think they could have gone further with that - have recruits coming in with A IQs, rather than greatly increasing the spread in skill level between top recruits.  On an off topic notice, I think how IQs are done is a little ridiculous - most good coaches can install zone or trap packages in a few days and have their team be servicable at it, here we need to practice it for a full season before a level of competence is reached.  But I digress.

On prestige, I don't think it is the number of 'elite' programs is necessarily the problem.  14 doesn't sound too far out of line with real life - I think the biggest problem with prestige is the way that baseline can artificially prop up or depress prestige.  But ultimately, it doesn't really matter that there are 14 A+ programs, even if prestige is adjusted so there are only 5, then those others will be come A prestiges, the current As will drop to A-, etc.  There will still be that split, so rather than 14 A+ programs signing all the elite recruits, it will be 5 A+ programs and 10 A programs - leaving the same top tier to dominate.
7/1/2011 1:04 PM
Apologize for not reading the whole discussion here, gents, but I agree with OR that recruit generation is the root of the problem, not baseline prestige.  Also agree that it seems way too easy to jump from say, D2 up to a Big Conference job.

Also agree with worthy's point that prestige bumps for draft picks should be eliminated.  I actually see the logic of it in theory, but in practice it seems like too much of a reward for teams to have a subpar season but get a prestige bump because they had three guys drafted.
7/1/2011 7:43 PM
Posted by oldresorter on 7/1/2011 10:44:00 AM (view original):
one more thing, in d1, if I was challenged to make the NT with a D type prestige school, I would  pick both a populated with recruits area like california, texas, nt or carolinas and a empty conference, if I was the only human that would be ideal - it is a stats thing - the odds of making the NT go up big time if you are the only human in the conference.  But, if the goal was to win it all, I might pick both an unpopulated conference and area - like daalter did with montana - for my guess - but either way - I would rather play alone with 11 sims in low end d1 if my goal was to make the NT.
Well, when I was at Montana, I was actively recruiting people to join the Big Sky every season. We were the most populated conference outside of the BCS -- for a couple seasons I think were were totally filled, otherwise we were generally at 9-10 humans. It was a very competitive conference (Southern won a title, Sac State and Idaho State were usually in the NT, Jackson State and Weber often were, E Wash could be counted on for the PIT, etc.

I would just get too bored playing in a conference full of sims. No interest in that, not even as a means to an end (i.e. trying to make a deep postseason run).
7/2/2011 12:02 AM
1) I'm content (it ain't perfect but it's close enough) with how hard/easy it is to move a schools prestige. 
2) I like the current recruit generation method as it seems to mirror the real life talent spread. (Though this has harmed HD as a game as per OR statements)

Combine 1) and 2) and you have "When everyones an A+, no one's an A+".

I propose that at the end of the season, right after prestige is calculated, all schools are then graded on a curve. -- Something like only 5 @ A+, 6 @ A, 7 @ A-, you get the idea. No change required to recruits. No change required to prestige. Just an additional line(s) of code that. I believe, solves the problem. 
7/2/2011 2:31 AM
Posted by jenningss on 7/2/2011 2:31:00 AM (view original):
1) I'm content (it ain't perfect but it's close enough) with how hard/easy it is to move a schools prestige. 
2) I like the current recruit generation method as it seems to mirror the real life talent spread. (Though this has harmed HD as a game as per OR statements)

Combine 1) and 2) and you have "When everyones an A+, no one's an A+".

I propose that at the end of the season, right after prestige is calculated, all schools are then graded on a curve. -- Something like only 5 @ A+, 6 @ A, 7 @ A-, you get the idea. No change required to recruits. No change required to prestige. Just an additional line(s) of code that. I believe, solves the problem. 
The current recruit generation set-up most assuredly does not mirror real life. You look at the often enormous talent discrepancy between 5- (and some 4-) stars and nearly everyone else in HD, and it's not even close to that in real life. Not by a long shot.
7/2/2011 12:13 PM
Posted by oldresorter on 7/1/2011 12:05:00 PM (view original):
jeff -

my side to what you wrote would be that no change was made to how prestige was calculated, yet there is now a glut of A+'s - hence something else has to be at fault other than how prestige is calculated.

further the glut of A+'s correlated near 100% to the creation of imbalanced recruit generation - and the near stated goal of uber recruits was to create a 'gap' between players - when I was trying to convince seble way back when that he got it wrong, one thing I told him is the best recruiters are going to gobble up those 800 level players like an 8 year old with Halloween candy.

your fix is sort of like giving one a labodomy (change prestige calculation) for a broken arm (recruit generation) - sure the pain will go away - put why not just fix the broken arm - especially when we have near 10 years of history that the old recruit generation pattern resulted in decent levels of competition.
Well put, OR.
7/2/2011 12:14 PM
This post has a rating of , which is below the default threshold.
◂ Prev 12345 Next ▸
When everyone's an A+, no one's an A+ Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.