Why can't we... Topic

Posted by tianyi7886 on 7/21/2011 11:33:00 PM (view original):
Posted by bdpoor on 7/21/2011 9:56:00 PM (view original):
Posted by ryrun on 7/21/2011 2:31:00 PM (view original):
Posted by bdpoor on 7/21/2011 2:16:00 PM (view original):
Posted by reinsel on 7/21/2011 2:11:00 PM (view original):
I think the reason is to avoid stockpiling too much talent, or resulting in weird situations where somone redshirts 6 players.  I am fine with the 1 RS limit.  Its not hard to find uses for 11 players. 
That would be a very weird situation, and I think in most cases it's true that most people can find a use for 11 players. However it happens all the time in real life, and I could use my team as an example of when it would be beneficial to redshirt both. I have three PG's (redshirted one) and 5 big men (One recruit is low in talent but high in potential, which I would also like to redshirt).

Redshirting 6 players would be very odd and I have no idea why anyone would do that. They certainly would not be successful to do so. However, who's decision should that be? The coach's, or big brother
That's where the class restriction came in.  People would bring in "superclasses" of 10-12 freshmen in one season, then let them start immediately.  By the time they hit their JR/SR year and their IQ's got into the A range, they'd roll through everyone they played.

Redshirt seniors are usually the most talented players in the game - so being able to have multiple RS seniors on your team would give you an advantage.  Sure, you might suck for a few seasons while you only trot out 7-8 players, but then your prestige bump would come just as your players were graduating, letting you do it all over again (same theory as superclasses, basically).

This is just a preventative measure so that people can't glitch the system and redshirt a starting lineup, giving them all an additional year to develop.  It may sound odd to you, but people would certainly try it and, if successful, many others would copy it.
This does make a lot of sense. I didn't think about people completely sacrificing 2 seasons for the future. The limit should definitely be increased to two though. There would be many uses for this and it wouldn't be so much that people could take advantage.
People at one point used to stack a huge class, such as 12 players in one class to win an NC, and the team becomes a bottom dweller for the next 2 seasons. I think the 1 RS rule and the 6 scholarships per class, although unrealistic, are good rules for the game. You think 2 RS is a good limit, someone else could say 3 is good, another could say 4, where is the line?
The line should be two. There would never be a REAL reason for anybody to redshirt 3 unless they are trying to stack their squad
7/22/2011 2:08 PM
Posted by bdpoor on 7/22/2011 2:08:00 PM (view original):
Posted by tianyi7886 on 7/21/2011 11:33:00 PM (view original):
Posted by bdpoor on 7/21/2011 9:56:00 PM (view original):
Posted by ryrun on 7/21/2011 2:31:00 PM (view original):
Posted by bdpoor on 7/21/2011 2:16:00 PM (view original):
Posted by reinsel on 7/21/2011 2:11:00 PM (view original):
I think the reason is to avoid stockpiling too much talent, or resulting in weird situations where somone redshirts 6 players.  I am fine with the 1 RS limit.  Its not hard to find uses for 11 players. 
That would be a very weird situation, and I think in most cases it's true that most people can find a use for 11 players. However it happens all the time in real life, and I could use my team as an example of when it would be beneficial to redshirt both. I have three PG's (redshirted one) and 5 big men (One recruit is low in talent but high in potential, which I would also like to redshirt).

Redshirting 6 players would be very odd and I have no idea why anyone would do that. They certainly would not be successful to do so. However, who's decision should that be? The coach's, or big brother
That's where the class restriction came in.  People would bring in "superclasses" of 10-12 freshmen in one season, then let them start immediately.  By the time they hit their JR/SR year and their IQ's got into the A range, they'd roll through everyone they played.

Redshirt seniors are usually the most talented players in the game - so being able to have multiple RS seniors on your team would give you an advantage.  Sure, you might suck for a few seasons while you only trot out 7-8 players, but then your prestige bump would come just as your players were graduating, letting you do it all over again (same theory as superclasses, basically).

This is just a preventative measure so that people can't glitch the system and redshirt a starting lineup, giving them all an additional year to develop.  It may sound odd to you, but people would certainly try it and, if successful, many others would copy it.
This does make a lot of sense. I didn't think about people completely sacrificing 2 seasons for the future. The limit should definitely be increased to two though. There would be many uses for this and it wouldn't be so much that people could take advantage.
People at one point used to stack a huge class, such as 12 players in one class to win an NC, and the team becomes a bottom dweller for the next 2 seasons. I think the 1 RS rule and the 6 scholarships per class, although unrealistic, are good rules for the game. You think 2 RS is a good limit, someone else could say 3 is good, another could say 4, where is the line?
The line should be two. There would never be a REAL reason for anybody to redshirt 3 unless they are trying to stack their squad
Why is it two? I can easily RS 4 players and run out 8 in a zone scheme, and do extremely well. My Phelan team (which is m2m) had a 98 stamina SG and a 92 stamina C last season. They played 30mpg at fresh. My PG was 88 stamina and played 24mpg at fresh. This left a whopping 116minutes for my other 8 players to fight over. 

A few seasons back, an abandoned zone team in Phelan D3 ran out 6 players only and made it to the elite 8. I'm sure if the coach was active, he would have gladly RSed 4 or 5 players that season because outside of the 5 starters + the 6th man, the other 6 players combined for a total of 4mpg. 
7/22/2011 2:18 PM

Even in that instance, I think having the maximum at 2 would be helpful. Playing every player at that high of minutes should surely make them more susceptible to injury. If the redshirt max stays at 2 then the game in effect would be protecting players from themselves.

Besides I realize now that if a change should be made it should be made in small increments. Too much of a change could produce unpredictable results.

7/22/2011 5:27 PM
Also, we get 12 players max per team. In real life it's not the same. Another thing I believe makes the game a little more balanced for most players.
7/23/2011 12:00 PM
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