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I think this is a good representation of the real world.  I hate when it bites me, but I like how it works.
8/4/2011 3:33 PM
This just happened to me with my Quinnipiac team, where one of my Sr guards had a 2.4 so I doubled his SH mins. Next thing you know I get the final grades and he is lost for the rest of the season. The real kicker is this is my first season with the team and the payer who is now ineligible was getting no SH mins when the sim was coaching yet played in every game.
8/4/2011 3:37 PM
Posted by rainey on 8/4/2011 3:33:00 PM (view original):
I think this is a good representation of the real world.  I hate when it bites me, but I like how it works.
I kinda agree with this but still am not convinced it's good for the game.  Obviously the reality is that GPA jumps around.  Midterm grade reports often differ dramatically from end-of-semester grades, particularly in the large number of courses that have only 1 midterm and a final and the final is much more heavily weighted.  That said, I'm not sure not being able to get some reasonably grasp on what it should take to keep your players eligible is good for the game.  There are other aspects of the game that don't mesh perfectly with real life, and most of them help make gameplay more fun and/or efficient.  I'm not going to send any tickets about it since I appreciate the realism, but I'm not going to actively defend it either...
8/4/2011 4:24 PM
I've never had a kid go inel in 50+ seasons.  It's not like I'm winning a bunch of national championships or anything, but I average somewhere between S16/2nd round exit.  

This isn't necessarily relevant to randomness, but it's not like you can't avoid inels.  
8/4/2011 4:54 PM
Posted by rainey on 8/4/2011 3:33:00 PM (view original):
I think this is a good representation of the real world.  I hate when it bites me, but I like how it works.
Very little in this game reflects real life.  There is no gauruntee in real life that if you put 15 minutes into rebounding that a player will improve in that number but in this game it is the case.  If we tried to always resemble real life in HD this game would be a huge pain in the ***.  There are certain aspects of coaching in this game that make a big difference, and practice planning is one of them, but is a certain aspect of that plan is 100% random then the entire plan is obsolete.  If I put 20 minutes of practice into PE on a gurad who is a high potential I can look for 15-20 points improvement.  If I put 7 into BH for a guy who has maxed out he should stay the same.  But all of a sudden i have a player who I double their minutes in a category and their level goes down?  Thats just not right.
8/4/2011 4:58 PM
Posted by isack24 on 8/4/2011 4:54:00 PM (view original):
I've never had a kid go inel in 50+ seasons.  It's not like I'm winning a bunch of national championships or anything, but I average somewhere between S16/2nd round exit.  

This isn't necessarily relevant to randomness, but it's not like you can't avoid inels.  
really isack?  Is it not enough to put 8 minutes into a kid that has held a 2.8 for his first year.  The whole susystem is random and thats not ok if the rest of the system runs on logic.
8/4/2011 4:59 PM
Posted by isack24 on 8/4/2011 4:54:00 PM (view original):
I've never had a kid go inel in 50+ seasons.  It's not like I'm winning a bunch of national championships or anything, but I average somewhere between S16/2nd round exit.  

This isn't necessarily relevant to randomness, but it's not like you can't avoid inels.  
isack - that's what I thought as well for a while.  I didn't have a player go ineligible in about 120 seasons, and I had it happen twice in about a week shortly after the last engine change.  I even err on the side of caution with SH minutes.

after that, I was even more careful, and I just had my 3rd player ever go ineligible.  This current player was a Jr who had a decent HS GPA and a cumulative of 3.2 before.  he had a 2.0 at midterm, i upped his minutes from 2 to 6, and he came in with a 1.9.  i'm all for a small degree of randomness, but that seems downright unpredictable.
8/4/2011 6:23 PM (edited)
There are certain aspects of coaching in this game that make a big difference, and practice planning is one of them, but is a certain aspect of that plan is 100% random then the entire plan is obsolete.

This is really BS and you know it.  But if you believe that your practice plans are "obsolete" go ahead and stop setting them...
8/4/2011 5:41 PM
I try to only recruit kids with a 3.0+.  Now, sometimes I just take the best available, but it's easier to build a better team with smarter kids.  Some coaches don't even look at GPA.
8/4/2011 5:53 PM
Posted by dahsdebater on 8/4/2011 5:41:00 PM (view original):
There are certain aspects of coaching in this game that make a big difference, and practice planning is one of them, but is a certain aspect of that plan is 100% random then the entire plan is obsolete.

This is really BS and you know it.  But if you believe that your practice plans are "obsolete" go ahead and stop setting them...
You miss the point, I am saying that if all other parts of practice plans make sense via logic, but this one part does not then what is the point.
8/4/2011 6:27 PM
Posted by rainey on 8/4/2011 5:53:00 PM (view original):
I try to only recruit kids with a 3.0+.  Now, sometimes I just take the best available, but it's easier to build a better team with smarter kids.  Some coaches don't even look at GPA.
This kid was a 2.96.  Should I have passed on him.  The point is not what they start at, but how random the change is.
8/4/2011 6:28 PM
I purposely gave one of my freshman (who I had been trying to redshirt the whole season) 0 SH minutes during the 2nd semester. I figured maybe if he was ineligible the rest of the year he would accept the redshirt. Never got to test this theory though because he somehow managed to still pass with ZERO SH minutes. I thought this to be rather strange.

I use 8 minutes for Freshman
6-7 for Sophmores
5-6 for Juniors
4-5 for Seniors

If at mid-terms they are in trouble I usually bump it up 1-2 minutes and they always pass. I have only had 1 ineligible player while playing in about 30 seasons and that is because I forgot to increase his minutes when I got the mid-term report card
8/4/2011 7:44 PM
Posted by cburton23 on 8/4/2011 6:27:00 PM (view original):
Posted by dahsdebater on 8/4/2011 5:41:00 PM (view original):
There are certain aspects of coaching in this game that make a big difference, and practice planning is one of them, but is a certain aspect of that plan is 100% random then the entire plan is obsolete.

This is really BS and you know it.  But if you believe that your practice plans are "obsolete" go ahead and stop setting them...
You miss the point, I am saying that if all other parts of practice plans make sense via logic, but this one part does not then what is the point.
Sounds like I didn't miss it at all.  If there's no "point" then don't set a plan...

I absolutely think there should be a random element involved in GPA, but I can definitely see the argument for reducing it's impact.
8/4/2011 8:14 PM
Posted by cburton23 on 8/4/2011 2:57:00 PM (view original):
I have had multiple discussions with CS and Admin regarding GPA.  I hop[e others have had the same issue and will send in a ticket, but when there is a play with a 2.4 at mid-terms and you double his SH time, even from 5 to 10, it seems insane to me that that player comes up ineligable.  We do not have such randomness with any other part of the game.  If you put minutes into practice time the player goes up.  Or at least does not go down, but SH minutes seem to be random.  Please send a ticket if you feel the same way. 
I'm not saying that I do or don't like this, but I disagree with one thing -- we certainly have this randomness in the rest of the game. The practice plan is the only place we don't, really. Game results -- both overall and individually -- exhibit this every single night. (As they do in the real world with both game results and grades.)
8/4/2011 9:26 PM
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