Posted by tianyi7886 on 9/7/2011 12:15:00 PM (view original):
Posted by anadeau24 on 9/7/2011 11:51:00 AM (view original):
Posted by tianyi7886 on 9/7/2011 10:08:00 AM (view original):
Here is what I would like to here. M2M defense, have the ability to assign a player to guard a specific player on the opponent's team; this is how real life defense works. Currently, it could end up being a guessing game as the team facing M2M switch SG to SF to avoid the shutdown defender at the SG position while the M2M team has to guess whether the opponent will do the switch.
I think that IF they decide to do this, they need to either make height matter, or make limits on how many positions away a player can guard somebody. I think otherwise, with defense set up the way it is in the engine, it would be too easy to neutralize low post players, by putting a G with good ATH/DE and a 40+ point edge in SPD and forcing tons of TOs.
I don't like the idea in general anyway, I think it would make it more realistic, but I don't think it is good for HD. Ultimately I think that it gives too much advantage to defenses though - in real life the offensive coach can counter, by changing up his substitution plan, or shifting distribution to a player being guarded by a weaker defender, none of which is really an option here.
I agree with jslotman, recruit generation and prestige are probably the biggest things that need addressing.
Make defensive rebounding based on the assignment. So if you have a pg guarding a C, that means he's positioned inside and the team will suffer a huge rebounding disadvantage. There is a team in Naismith doing the all guard team with the goal of forcing tons of t/o. Team is doing well, but have yet to make it really deep into the NT.
That provides a possible drawback from the strategy, but it still doesn't address the fact that
Darrell Holmes should not be able to shut
Jack Stanton down in the post, which is what would happen if I assigned that matchup.
I still think it gives too much power to the defensive coach, without a counter to the offensive coach. There is never any suggest the option to give huge distro to whomever a specific weak defender is guarding.
I can think of several ways around this, but some (like spliiting perimeter and post defense) either seem to me to be more troublesome (either from WIS' perspective of adjusting the engine, or our perspective of their likelihood of seriously breaking something else), or you can give a lot more options to the offensive coach, which may make game planning a lot more timeconsuming and tedious which could lead to people reducing the number of teams.
I think while it adds some realism, there are a lot of places where we just can't have a completely realistic simulation and this doesn't really do anything to
improve the actual game.