Posted by jwilli7122 on 10/19/2011 3:23:00 AM (view original):
Posted by girt25 on 10/18/2011 7:54:00 PM (view original):
Posted by jwilli7122 on 10/18/2011 5:28:00 PM (view original):
"I don't think a single person here is arguing there should be NO randomness, but that the effect of the randomness shouldn't be LARGER than the effect of the planning or strategy; study hall minutes, for example."
1. It isn't larger. Study hall clearly has a very large effect. That there are situations where players have been below 2.0 despite high study hall minutes doesn't refute that. It's just variance. In fact, as long as there is ANY variance, there will be such players. Do you see why?
2. For academics, randomness probably should have a larger effect than anything the coach does. We've all been to school - what do you think has a bigger impact on grades- what the coach does, or what the player does?
Very few people here want to have to worry about study hall. Most would probably not bat an eyelash (and perhaps rejoice) if they got rid of it.
To have random factors for an inane part of the game making players ineligible. It's a negative.
There are plenty of random factors throughout HD -- in every game every night -- and this is one area where we don't need more of it.
(And your point #2 is silly ... we are essentially controlling what the player does, i.e. how much he studies.)
point #2 is not silly, because you can't control it (in real life, anyway.) that's the whole point. you can give him more study hall time, and on average that will help, but sometimes he'll just slack off and fail anyway. it's not something a coach could ever have total control over.
but i understand the hate for the SH system and, personally, i have no real attachment to it. my whole thing is just : quit reducing randomness. add some more, please.
i actually think that one of the best possible updates to the game would be to introduce some randomness into recruiting. it'd at least give the lower-tier teams a puncher's chance. which would, in turn, reduce the dominance of top teams because more teams would challenge them and they wouldn't have such a firm grasp of where they stood, which would prevent them from doing what they do now, which is just calculate exactly what it takes to lock up the maximum amount of top talent.
How often does a player actually need to miss time in real life due to failing grades during a semester?
I wouldn't necessarily add more randomness to recruiting, I think adding additional layers can help increase the balance:
- Increasing the weight for favorite school/distance
- Additional recruit preferences
- Add a 'coach trustworthyness factor' (which represents how well recruits trust you) and increase the impact of promises (and significantly penalize coaches for breaking them)
I also wonder if Seble's suggestion on adjusting playing time expectations might be a way to kind of even the playing field at DI. Currently if you sign the #1 Overall player, you could leave them off your depth chart and give them 0 minutes through their Freshman season and they would be fine with that. Even though my Duke and UCLA teams could stand to lose on this, I think it would make a lot of sense to add PT expectations for all elite recruits and having them being tied to prestige (so the #1 player might expect 10 minutes from my A+ UCLA team, but would want a start + 20 minutes at B prestige USC).
I know an issue with that would be IQs, but I think this could be addressed by increasing the starting rating for all IQs to the D+/C- range, but slowing growth, so players still don't hit the A/A+ range until their senior seasons. It seems strange to me that players develop a little IQ in college by practing to play against the other sets, but don't in HS, as well as the idea that just because a player played man-to-man defense in high school, he would have the same knowledge of how to play zone as somebody who had never played at all.