release notes - whats the loophole they closed? Topic

10/24/2011

  • Closed a loophole where players would not complain about promised minutes even though they should have been.
  • Closed a loophole where players would not complain about promised starts even though they should have been.
10/25/2011 8:38 AM
I think they are referring to a player who is promised x amount of minutes and only plays in a handfull of games and averages the minutes promised in those games.  Not every game,  with starting promises I think it had to be like 85% of the games in the past and now maybe they made it so the player needs to be in every game etc.
Not sure if that is the fix but it was a loophole....
10/25/2011 9:18 AM
The loophole for both types of promises was that you could never play a guy and he wouldn't complain. 

There was a second loophole in minutes where it was using the player's MPG for comparison to the promised minutes.  That meant you could play a guy one game and hit the promised minutes, then sit him completely for the rest of the season and he'd be fine with it.  It's now using player total minutes divided by team games (subtracting the total injured games for the player) as MPG.

For coaches who were honoring the promise as it was intended there won't be any impact of this change. 
10/25/2011 9:46 AM
I could have been cheating this whole time?  That explains why I was out recruited so much.

10/25/2011 9:51 AM

Nice fix, seble. Can you tell us what defines a player as injured for these purposes? For example, if he can play but has a health of 60, and he sits, would this contribute to a complaint issue?

10/25/2011 10:51 AM
Posted by jskenner on 10/25/2011 10:51:00 AM (view original):

Nice fix, seble. Can you tell us what defines a player as injured for these purposes? For example, if he can play but has a health of 60, and he sits, would this contribute to a complaint issue?

Good question, js. I would like to know this as well as I am pretty conservative when it comes to getting guys back on the court after an injury.
10/25/2011 10:59 AM

Same here. My concern is the same as yours: having to play a recruit at less than 80% just to avoid a complaint issue. Some may say, "then don't make a promise." And I can understand that stance. Still, this could cause a legitimate issue for coaches who make promises in completely good faith.

10/25/2011 11:33 AM
I woudl love it if, somehow, a game where he was injured counted as his injury percentage of a game.  So, say, if he's at .6 and able to play, it only counts as .6 of a game rather than a whole game. . or something like that.
10/25/2011 12:27 PM
The other one to check is being academically ineligible.
10/25/2011 12:38 PM
Currently it's subtracting only the actual injured days, which is the number of days until the player is back over 60%.  Unfortunately it's not currently possible to determine a player's health for a specific game.  I'll continue to look at ways to account for that injury recovery.  There aren't many serious injuries in the game anyway, so the odds of it significantly impacting promises is fairly small.

reinsel, players already won't complain if they're out for academics or some other non-redshirt reason.
10/25/2011 1:16 PM
Also, keep in mind that the second reaction of the player is based on how he's handled after the initial complaint, so there is time to remedy the situation and keep the player around.
10/25/2011 1:18 PM
Posted by seble on 10/25/2011 1:16:00 PM (view original):
Currently it's subtracting only the actual injured days, which is the number of days until the player is back over 60%.  Unfortunately it's not currently possible to determine a player's health for a specific game.  I'll continue to look at ways to account for that injury recovery.  There aren't many serious injuries in the game anyway, so the odds of it significantly impacting promises is fairly small.

reinsel, players already won't complain if they're out for academics or some other non-redshirt reason.
Strictly opinion, but playing a player between 60% and 80% health has not worked out well for me (and I even will sit star players to 90% if I can), this would force a coach to play someone as soon as 60% was met.   Could you maybe split the difference (if possible to 80%) or even 100%, if you can't do a in the b's idea of prorating, which I think is a great one.  Or are you recommending we play guys at 60% - always trying to pry tips out of you guys - LOL!!!!!!
10/25/2011 1:38 PM
Thanks for the clarification, seble.
10/25/2011 1:47 PM
Good points oldresorter
10/25/2011 1:57 PM
Posted by oldresorter on 10/25/2011 1:38:00 PM (view original):
Posted by seble on 10/25/2011 1:16:00 PM (view original):
Currently it's subtracting only the actual injured days, which is the number of days until the player is back over 60%.  Unfortunately it's not currently possible to determine a player's health for a specific game.  I'll continue to look at ways to account for that injury recovery.  There aren't many serious injuries in the game anyway, so the odds of it significantly impacting promises is fairly small.

reinsel, players already won't complain if they're out for academics or some other non-redshirt reason.
Strictly opinion, but playing a player between 60% and 80% health has not worked out well for me (and I even will sit star players to 90% if I can), this would force a coach to play someone as soon as 60% was met.   Could you maybe split the difference (if possible to 80%) or even 100%, if you can't do a in the b's idea of prorating, which I think is a great one.  Or are you recommending we play guys at 60% - always trying to pry tips out of you guys - LOL!!!!!!
OR ... seble already said "Unfortunately it's not currently possible to determine a player's health for a specific game."

I think that means that there is no easy way for seble to tell whether a guy is at 60% or 80% or 100% ... the only thing he can tell is if the guy is injured where he does not want to play (< 60%) or if he wants to play (>= 60%). It would seem it shows up as a game day that he either can or can not play.
10/26/2011 5:14 AM
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release notes - whats the loophole they closed? Topic

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