The Superclass Experiment Topic

Posted by cornfused on 11/23/2011 10:15:00 AM (view original):
Posted by tedlukacs on 11/23/2011 9:29:00 AM (view original):
You asked, people answered in good faith.  If all you wish to do is play see-I told you so, respondents are wasting their time.   In general, as Yogi said, predicting is really difficult, especially if its's about the future. 

Most people answered in good faith, but you said one thing that was obvious and one thing that both obvious and completely unrelated to anything.

So I feel like some snark in your direction is warranted.

Cornfused--will give you a pass because of your age, but what I said about college GPA meaning nothing is not universally accepted--a couple of very successful BCS coaches disagree with me, and try their best to raise their players' GPA's.  If you already knew that it is only HS GPA that counts, and college GPA means nothing, than sorry to have bothered you.
11/23/2011 4:28 PM
My point is: how is that relevant?

Actually, same question about the age thing.
11/23/2011 5:07 PM
Well, if you guys don't mind me interjecting into this riveting debate to ask a  quick question, then by all means go back to your argument.

Do you guys think players current GPA plays a role into allowing players to improve quicker?
11/23/2011 5:33 PM
It 100% does not.
11/23/2011 5:55 PM
Posted by cornfused on 11/23/2011 5:55:00 PM (view original):
It 100% does not.
Only insofar as current GPA dictates any possible SH minutes which would detract from minutes spent elsewhere.
11/23/2011 6:22 PM
Posted by dacj501 on 11/23/2011 6:22:00 PM (view original):
Posted by cornfused on 11/23/2011 5:55:00 PM (view original):
It 100% does not.
Only insofar as current GPA dictates any possible SH minutes which would detract from minutes spent elsewhere.
Or, like, having a guy go ineligible will keep him from getting the improvement boost he gets from playing time.  But the amount of SH you need to give a dude to keep him eligible is controlled by HS GPA more than college GPA - college GPA is a symptom, not the disease.


But the perfect college GPAs for any player, in terms of maximum skill improvement, are 2.0 and 2.1.
11/23/2011 7:49 PM
Posted by cornfused on 11/23/2011 5:07:00 PM (view original):
My point is: how is that relevant?

Actually, same question about the age thing.
OK, relevant in that if you are only trying to keep your guys eligible, rather than build up their GPA's, you can take some of those study hall minutes and put them into skills in which your players have upside--that way, their skills improve faster.  There are posted guidelines in the HD syllabus, but lately, I have been assigning fewer minutes than suggested to SH, and only adding to SH if they get a yellow warning line.  If  one of my freshmen has a decent HS GPA, he may never spend a minute in SH, meaning lots more minutes over his career to improve his skills faster.  That is why it is relevant. 
11/23/2011 7:58 PM
Posted by salag on 11/23/2011 5:33:00 PM (view original):
Well, if you guys don't mind me interjecting into this riveting debate to ask a  quick question, then by all means go back to your argument.

Do you guys think players current GPA plays a role into allowing players to improve quicker?
GPA only affects IQ, and as cornfused notes, current GPA plays no part--it is HS GPA, based on the idea, probably, that the guy's basic smarts and ability to learn your sets is reflected in his HS GPA.  As noted, not everyone subscribes to that theory.  Some believe in building up their guys' college GPA helps them learn the sets faster.
Be interesting to hear others' points of view on this
11/23/2011 8:03 PM
A few notes I'd like to interject

A) My team hardly qualifies as a powerhouse...just on a small upswing after recovering from some recruiting violations. Things aren't going to be so good in the next year or two, which brings me to my next point

B) I think if you look at the scholarship distributions, other than DCY's stacked Northeastern St. team, a fair number of us (Daveredden, myself, twiddlebug) will have a mix of sophomores and juniors with you (albeit with a few upperclassmen sprinkled in there). Consequently, I think you should reach the NT when all your players are sophs and juniors, but it'll be tough and really depend on how quickly your team picks up the offense.

C) I also think you manage an upset of someone this year and get 2 wins against human coaches
11/24/2011 3:59 AM
Bump/update for answers/results.

 

 

66 cornfused 17-11 8-5 8-5 1-1 9-7   109 B+  
65 cornfused 29-6 12-2 10-2 7-2 12-4 2 2 A Conf Champion
NT At-large Bid
NT (Championship Game)
64 cornfused 19-12 10-6 7-5 2-1 11-5   71 C+ PI (2nd Round)
63 cornfused 10-17 5-8 5-8 0-1 7-9   185 C-  
62 cornfused 10-17 6-8 4-8 0-1 7-9   141 C-  

 

 

1) Will T State make the NT, PIT, or neither when the players are sophomores and juniors?
2) How deep in the NT will they go as juniors and seniors?
3a) How much money will I have to recruit my next class of 6?
3b) and what prestige will I have to recruit it?
4) How many games against human coaches will I win this year?
5) Given that I have one under-.500 year at DIII and two roughly-.500 years at DII going into this three-year experiment, what will it take to make it to DI after the current freshmen graduate (that is, after the So-Fr, Ju-So, Sr-Jr, and Sr-Frosh years)?
3/20/2012 12:43 AM (edited)
1) PIT.  Second round.
2) Lost the championship game by something like eight points.
3a) $46K.
3b) A
4) I won four games against humans but also dropped a few against Sims.
5) 10w, PIT-2, NT-5, 17w: not enough for any jobs.  I'm not qualified for experience reasons at every DI job, though McNeese State appears to be a less harsh "not qualified", judging from the way it sorts to the top.

3/20/2012 12:46 AM
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