Posted by girt25 on 11/29/2011 10:38:00 PM (view original):
Posted by cornfused on 11/29/2011 7:44:00 PM (view original):
These answers seem to imply to me that seble doesn't really understand recruiting at all. Having FSS only twice a day? It's an important limit on information, and that's not automatically bad. Not realistic or fun? It's, for me, the highlight of the year.
And I'm a little worried about seble's desire to take us away from the real-world RPI formula.
corn, agreed on all of this. Recruiting isn't perfect, but for most of the guys I know, it's their favorite part of the game. I don't think he has a great read on recruiting issues, be it this, recruit generation, etc.
And I worry about moving away from RPI as well. Again, RPI isn't perfect (and is far from the only criteria used), but there is not a good history of subjective decision making applied to HD.
The nice thing is that seble does listen to what people have to say. The worrisome thing is that I don't think he necessarily listens to the right people. (Early entry is a good example; there were a few people in his ear about teams losing too many players, and he made a mistake with this EE change.)
Girt - I agree about recruiting, it is more or less the game right now, a major change will really be hard to accept for the vets, even tweeks to recruits has not been popular, FSS led to a mass exodus from the game, stunting d1 mid level recruit quality has led to a slow leak in terms of interest, this is a very, very, very polarizing issue.
I also agree with the RPI thing, I interpreted that seble will change the formula, this is one case where duplicating real life probably makes sense, although if all he has planned is a minor tweek, like changing the road component from 1.4 to 1.35 to somewhat lessen the all road game strategy, that might make sense, maybe????
I once proposed that EE's be both limited in terms of qty, as well as in terms of the team's overall rating and RPI, so a 780 plus team is more likely to lose a 880 player, than a 680 team, and a 8 RPI team more likely to lose a player than a 80 RPI team. I see the logic in the change seble is implementing, but I am afraid it is not fixing what the real issue is with EE's????