Posted by seble on 12/2/2011 6:40:00 PM (view original):
As someone mentioned, that FSU team is as extreme as you'll find. #1 SOS and still pretty competitive. Of course wins are important, but there has to be context to each win. How hard is it to win 20+ games when you never play any decent teams? Keep in mind that in a lot of cases, HD currently has a lot less parity than real life. So there are some dynamite teams stuck in killer conferences.
It's obviously a tough problem to solve, which is why every year in real life there are articles about horrible snubs and surprise picks. It's not easy to compare teams like FSU, a competitive team in a power conference, with Manhatten, who cleaned up against a weak schedule.
So really, is it better to reward a team like Manhatten or a team like FSU? I'm asking sincerely, I'd like to hear some feedback.
I'll take a shot at this - well 2 or 3 shots actually:
First off, there is no system in any real college sport that gets it right every time, there are always outlier and exceptions. To think that you are giving us ten seasons every month, for 50 or so seasons making 500 years worth of d1 basketball, that would cover until the year 2500 - if man is still alive - LOL To think that more issues don't arise means the game's ratings, rankings, and seedings have never been that far off.
Secondly, that being said, by and large, the system should have no mystery, however you do it, just tell us, have a numerical value assigned to each thing you use, and show us. If Manhattan comes out on top, or FSU, that is fine. There is no downside to total tranparency in this area, very much unlike how the engine itself works, which I understand the need to be covert.
Third, I'd make my mistake including the better team, not the team with the better record, here is why. The other 63 (or 31 in the PI) teams have to play them, and it is very unfair to everyone else when a weak team is included, allowing one team to have an advantage that we know of (the team that gets to play the 'bad' team). Plus, Manhattan can fix the issue by playing a harder schedule. By and large, winning is already so part of RPI and success, that anyone who wants to play a #1 SOS schedule is already penalized enough.
Compared to other issues, I do not feel passionate about this & I'd be inclined to support either whatever you decide or whatever everyone else wanted, but you asked, so I thought I'd throw my 2 cents in.