Posted by rednation58 on 1/25/2012 12:35:00 AM (view original):
One last question. Do you take stamina into consideration when assigning distro? I have a few guys who have vastly superior conditioning to other players and was wondering if their distro is valued more highly seeing that they can play longer. For instance if I have a guy with 90 stamina and 12 distro, would he be equivalent to another player with 78 stamina and 15 distro? I was thinking if the first player ends up running with bench players he may dominate the ball based on who's on the court and their given distro.
whoops, missed this one.
do i take stamina into account when assigning distro? well, i mean, sort of indirectly. but it really comes down to fatigue. if i have a player i expect to really lean on for playing time, for def/reb purposes or whatever, i might cut his distro back 1 or 2 due to the fatigue problems, especially if his stamina is low.
however, in terms of everybody being fresh, and some playing more minutes than other - well, thats a tricky question, but mostly no. let me say a couple things.
first, generally speaking, if a player should take twice as many shots as another player while on the court, then he might actually take 1.5 times more or 2.5 times more or whatever based on their playing time. thats fine. so from that standpoint, no, not really, its not taken into account.
that does stop being true at some point, however. let me just walk you through a high level of how i set distro, and show you where that might factor in. so first i would run through my guards or bigs (whichever is the better offensive set, i do first). i set their distro based on totally team-inspecific judgements. i will go, this guy has 90 spd/per, this other guy has 80 spd/per with a little less iq, so ill give that first guy 12 distro and the second guy 8 or something. then i go on down the line, setting the rest of my guards, until i am satisfied with the relations between them all. you want to think like, my leader is at 12 distro, this other dude is 4 - if they are on the court, and taking 4 shots, do you really want the leader taking 3, and theh other guy taking 1? if thats reasonable, good. you have a lot of these comparisons to make - between every 2 players - keep comparing until you are happy with the lay out. then, set up your bigs.
once that is done - you have the right distro not taking into account your team. at this point, i make my team-specific adjustments. say i have 4 guards who can really score, 2 guards who can kind of score (5-7ppg or so), 2 bigs who can kind of score. good chance ill bump those bigs a couple distro each. this is inefficient, strictly speaking, from an abstract standpoint. but in reality, if my opponents see how little my bigs score, they could defend the perimeter, so my bigs are going to have an easier time scoring, relatively speaking, and i also don't want to push my guards to take all the shots which makes my opponent really heavily defend my guards, and is a problem. id rather look more neutral to draw more neutral response from my opponent.
this is not the only kind of adjustment i make. i may look at my lineup, depth chart, stamina etc... and extrapolate out who will play with whom. if i anticipate a lineup where i have like 3 guys at 0, i might bump one or two to a 1 or something. or if i anticipate a lineup where 3 0-1 guys are out there with a 4 and a 12, i might bump that 4 to a 5 to avoid a penalty on that 12 dude. i mean, this is a complex thing, and probably not really recommended for most people until you really get a hang of distro. but in reality when i was most successful, these are things i took into account every season (and now i dont, and i am drastically less successful - so you can decide if there is value in there or not). but stamina is a factor in how your lineups play out, so technically yes, it can factor in. more accurately, a lot of times you look at your 2nd lineup and say hey, i have a 1, 1, 1, 2, 4 setup there - i really want that 2 guy taking a lot more shots than the 1s, even though compared to the 8 on my starting lineup, i wanted him at a 4:1 ratio. if he is playing with the 1s more, that 1:3 ratio you want there may be more important than the 1:4 ratio compared to a starter... hopefully that makes some sense. i know im kind of rambling and its a bit hard to follow...
so anyway, heres the thing. your lineups don't play perfectly, like hockey. you dont just have your starting 5 together, then your backup 5 - this is what makes it so hard to measure and figure out some of this stuff. but a lot of times, you are right, you may have a first team player playing with 4 backups against 4-5 backups, and he dominates. but i don't really think you need to factor that in. you want to set it up as close to consistently as possible - so that for any 2 players on your team, if they were playing together, their distro correctly sets the ratio of shots you take. so a starter at 12, if playing with a backup at 4, he will take 3 times the shots - even if thats your starting and backup sg, and they will rarely play together. i just find that approach to be very effective.
in terms of what you are saying, 90 sta, 12 distro, is he equivalent to 78 sta, 15 disto - not really sure what you mean by equivalent. but assuming you mean by shots, i mean yeah, that may result in them being equal in # of shots. but you should not calibrate by # of shots or PPG. and the game does not penalize a player for the amount of shots or points he gets in a game. its about how many shots he takes while on the floor, relative to the rest of the team. if a guy plays 20m at 15 ppg, he is likely as efficient as if he could play 40m at 30ppg, with the same fatigue level. however, there is a built in penalty, if you shoot over 50% of shots while on the floor, you start to suffer. that is an explicit penalty. but there are further benefits of having a more balanced distro than that. but those benefits, like the penalty, all have to do with the ratio of shots you are taking while on the floor with other players.
so, you might say, i have a guy who is my star, he might have 14 distro, and he might play with my other starters at 12, 10, 8, 6 distro. thats 50 total, he would be taking 28% of shots. but, he might also play with backups, at 4, 2, 1, 0 distro - thats 21 total, and hed take 67% of shots. the 50% penalty comes in over the whole game, based on actual results, not based on what should theoretically be the ratio at any point in time. however, the way defenses and offenses interact, you will have a loss of efficiency when a player should be taking 67% of shots. BUT --- that might be fine in this case. like i said before, you might be costing your best guy some efficiency. but if hes still way better than any other option you have, that might be the way to go.
so, i think the answer you are looking for is really no. for the most part, the best you can do IMO is to compare your players and your lineups and make sure you like the ratio of theoretical shots being taken. don't worry so much about ppg and stamina and that kind of stuff. you can even have a guy, a designated offensive player on the backup line (which can be immensely effective) - but even in that case, you usually don't want to bump his distro out of whack - if hes as good as your 2nd scorer on the starting lineup, who has 10 distro, he should probably have 10 distro, too. that way if they are on the court together, they are working in balance to each other. i used to make the mistake of going, this dude is my star backup scorer, hes not scoring enough, and id jack him up to the highest on my team - but that really didn't work nearly as well as leaving him in balance with the rest of the team.