Ultimately, I think I disagree with you, professor and girt. For example, if a top team signs a top player, I would like to see the game require giving the player significant minutes to avoid the WE drops and the possibility of transfer, even if no promises were made. The application to RL is obvious. And in HD terms, it would prevent top teams from signing top talent and having it sit on the bench. This is just an example. Another would be a mid-major signing a good player, who would also require PT to stay content. In my current case with Quinnipiac, I signed who I think was a 2-star guard with solid skills, very much on par with my top reserves at that position. I'd like to see the game require minutes for the player akin to the above example, if he has the mind set to not accept the RS without ill effect. And I'd like the game to include meaningful intelligence to know if the player will be ok with sitting or not. Again, I imagine you both disagree with me, and that's cool. I think my way brings more nuance/depth to a game which needs such added elements, as opposed to (team recruits players, team develops players, team plays games, and so on). JMO.